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» Mech Tech Database by TF Twitch 2/6/2014, 4:36 am
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| | Mech Tech Database | |
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+4TF Twitch RichTheWolf257 Eroomdivad Quantum Industries 8 posters | |
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Eroomdivad Engineer
Posts : 260 Join date : 2012-04-03 Age : 26 Location : Australia someplace
| Subject: Re: Mech Tech Database 7/16/2013, 5:45 am | |
| Well in the 'verse for my Legopolis Tech mechs I kind of cheated when it comes to laser weaponry. The idea is that somehow they worked out a way to give photons enough mass to cut though things, and can use magnetic fields to make the photons turn back on themselves at a certain distance if they are to be used as a melee weapon. So hey, if you want to completely break physics then you can use that method. | |
| | | JakTheMad Steam Commander
Posts : 136 Join date : 2012-04-03 Age : 25 Location : Here, most of the time.
| Subject: Re: Mech Tech Database 7/16/2013, 6:12 pm | |
| Most of my stuff is in the steampunky kinda era. My general description when I have laser tech etc is that it is easy cobbled together artillery (non-laser, like our current stuff) or magic (lasers etc). Opens up immense possibilities. Edit: Hey, if you want to go full out, some of the mechs in Pacific Rim are effectively nuclear weapons - they use a nuclear reactor to powerthemselves. | |
| | | Eroomdivad Engineer
Posts : 260 Join date : 2012-04-03 Age : 26 Location : Australia someplace
| Subject: Re: Mech Tech Database 7/16/2013, 7:33 pm | |
| - JakTheMad wrote:
- Most of my stuff is in the steampunky kinda era. My general description when I have laser tech etc is that it is easy cobbled together artillery (non-laser, like our current stuff) or magic (lasers etc). Opens up immense possibilities.
Edit: Hey, if you want to go full out, some of the mechs in Pacific Rim are effectively nuclear weapons - they use a nuclear reactor to powerthemselves. "It's not digital, it's nuclear!" I'm not even sure where that logic comes from... but hey who needs logic we have giant mechs, right? | |
| | | Brickbrycebrick Technician
Posts : 64 Join date : 2012-04-02 Age : 25
| Subject: Re: Mech Tech Database 2/2/2014, 2:03 am | |
| [You must be registered and logged in to see this link.]...Dont think Ill ever get around to it though... | |
| | | TF Twitch Calibrator
Posts : 136 Join date : 2013-02-04
| Subject: Re: Mech Tech Database 2/5/2014, 8:07 am | |
| I have a question for all interested Mechaniers concerning the primary armament of mechas. Which is better, beam weaponry or solid ammunition? Beam weaponry has the advantage of having practically infinite ammo stores due to the energy requirements can be supplied by the mecha's own power source. However, energy barriers can stop beam weapons. Solid rounds are sometimes able to punch through these energy barriers, whereas the beam weapon's output would have to be increased (which is sometimes not possible). I am asking since I am currently designing a mecha that is specifically for anti-mecha/mobile weapon combat, although it could handle general-purpose scenarios. The ammunition idea for solid rounds would be called MAHEM (Magnetically-Accelerated, High-Explosive Munition) rounds. Any thoughts on it? | |
| | | Klushots Administrative Goofball
Posts : 257 Join date : 2012-12-07 Age : 28 Location : Flarda
| Subject: Re: Mech Tech Database 2/5/2014, 8:05 pm | |
| Personally, I typically use a mixture of the two. Why be tied down to energy-based projectiles or kinetic-based projectiles when you can have both? As far as solid ammo, I would probably go with something that'll melt armor or at least punch clean through most of it. It may not work in reality, but super-heated tungsten rounds making giant glowing red melty holes in other mechs sure sounds cool. And if TVTropes has taught me anything, it's that as long as it's cool enough, it doesn't matter how realistic it is. Case in point: Pacific Rim. | |
| | | Brickbrycebrick Technician
Posts : 64 Join date : 2012-04-02 Age : 25
| Subject: Re: Mech Tech Database 2/5/2014, 10:08 pm | |
| I think that solid ammunition is way better than energy-based weaponry. When it comes to destroying a mech lasers and beam weapons have a certain magnification which makes them only take out sections of the machine which by the time its done enough damage the target, the opponent could have fired back and destroyed you, solid ammunition packs a huge punch and not only has a great explosion with shrapnel and fire but they can also have a large effect on the target as a whole, ex: dismantle the entire frame. | |
| | | TF Twitch Calibrator
Posts : 136 Join date : 2013-02-04
| Subject: Re: Mech Tech Database 2/5/2014, 10:59 pm | |
| For all that play the Armored Core series, this is mainly what I reference. For missions I use laser weapons since it is more efficient. Versus other ACs, I use solid rounds, mainly back-mounted and handheld grenade launchers. The solid ammo may not initially hit as hard, but the stun effects make for easier successive shots, plus they add more heat damage. So a heated and explosive tungsten round that is magnetic accelerated would do lots of damage. So that would keep with my MAHEM idea. Any ideas on how to combine a laser and kinetic weapon that is handheld? | |
| | | Eroomdivad Engineer
Posts : 260 Join date : 2012-04-03 Age : 26 Location : Australia someplace
| Subject: Re: Mech Tech Database 2/6/2014, 3:15 am | |
| Well in the LT universe the beam weapons fire heavy light, which is photons given mass (because who needs physics) and acts sort of as both a laser and kinetic weapon. However given that you're working within the AC universe...
The idea that comes to mind as a way of combining kinetic and laser weapons is to have a large projectile, probably fired from a railgun of sorts (I assume you mean handheld by a mech), which has a small laser emitter in the nose. This would allow it to burrow into enemy armour more effectively. Once burrowed it would explode or spray lasers everywhere until it's battery drains. It it hits an energy shield the laser would dissipate but the physical round would pass through, and then the laser can reactivate. This would be a very expensive projectile to produce, but it would be a very effective anti-armour weapon, I would think.
Please correct me if I'm misunderstanding how laser weapons work in AC lore, I've only played a very small amount of that series, since I found quickly that the gameplay was not enjoyable for me. | |
| | | TF Twitch Calibrator
Posts : 136 Join date : 2013-02-04
| Subject: Re: Mech Tech Database 2/6/2014, 4:36 am | |
| - Eroomdivad wrote:
- ...
Yes, I do mean handheld by a mech. I was thinking of having one weapon with two barrels. The beam weapon would be on top and is powered by the mech's own power source via hand plugs. The bottom barrel would be the solid ammunition weapon. I like beam weapons that are powered that way since as long as the mech has power, it never runs out of ammunition. However, as I stated previously, solid ammunition (if designed correctly) can pack more of a punch at this scale and caliber. As far as how laser/plasma/pulse weapons work in Armored Core, they fire similar to the Star Wars weapons. Seeing as how I want the primary weapon system of Harbinger to be a "one shot, one kill" type of weapon against other mecha and mobile weapon systems, I will go with my MAHEM idea. It will also have an enhanced laser blade that is mounted on the forearm as a melee/backup weapon. The unique attribute is that the sides can open up so that the blade is not as inhibited, thus creating an immensely more powerful blade. There will also be two back-mounted weapons, but I have not settled on what I want those to be just yet. I do appreciate your feedback. | |
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