A forum for the people of MOCpages' Elite Mechaniers group.
 
HomeFAQSearchMemberlistUsergroupsRegisterLog in
Welcome to the Elite Mechaniers Official Forum!
Please read the Forum Rules and obey them!
Don't be afraid to hop in the chatbox, even if no one is in there! I usually pop in if I see someone online.
If you would like a rank up, please PM an Admin and present a decent reason.
Welcome new users who have received my invitation on MOCpages.com! Please make a thread to introduce yourselves in our Elite Mechanier Convo section!
Please try to use proper grammar and punctuation while posting, as it improves both your post's quality and everyone else's forum experience.
Please respect our Moderators and Admins.
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Latest topics
» General Conversation #1
by Quantum Industries 8/2/2017, 8:50 pm

» General WIPs
by Quantum Industries 4/26/2017, 8:01 pm

» Quantum Projects
by Quantum Industries 4/3/2017, 11:05 pm

» Three New Members (PLEASE READ)
by Klushots 2/18/2016, 8:46 pm

» DR's Mecha
by Quantum Industries 1/25/2016, 8:09 pm

» Our Dreams Have Come True!!!
by Klushots 8/22/2015, 11:28 am

» Thomas_Z's WIP MOCs
by Thomas_Z 8/21/2015, 7:19 am

» LDD to POV-Ray
by Forte 6/19/2015, 3:18 am

» April Fools
by RichTheWolf257 4/3/2015, 10:46 pm

» Music Appreciation Game
by Klushots 11/16/2014, 7:06 pm

» Future of the Forum
by RichTheWolf257 11/9/2014, 2:59 pm

» New Games/Gaming News
by RichTheWolf257 6/27/2014, 5:29 pm

» Where are they now?
by TF Twitch 5/27/2014, 9:35 am

» Migration to Enjin?
by Klushots 4/10/2014, 1:24 am

» Mech Tech Database
by TF Twitch 2/6/2014, 4:36 am

Top posters
RichTheWolf257
 
BiO
 
Eroomdivad
 
Klushots
 
Ariklego
 
LTE the Mechanier
 
JakTheMad
 
TF Twitch
 
Quantum Industries
 
Thomas_Z
 
Top posting users this week

Share | 
 

 LDD to POV-Ray

View previous topic View next topic Go down 
Go to page : Previous  1, 2
AuthorMessage
Forte
Technician
Technician
avatar

Posts : 60
Join date : 2012-05-15
Age : 31
Location : ABQ

PostSubject: Re: LDD to POV-Ray   12/29/2012, 9:47 pm

Thomas_Z wrote:

Vandal's rendering. Something I learned while working with the Vandal conversion: the model you convert needs to be contacting the 'floor' of the LDD window (the grid). Drag-highlight the entire model, pick it up and then put it back down. Some rotations for parts (like the new foot unit I have for my MOCs) may seem to float, but the bounding boxes are still contacting the floor. Conversion will not work otherwise!

BiO wrote:

I usually tell those people to suck it. :/

EDIT: Forte delivers, yo.

[You must be registered and logged in to see this image.]

_________________
[You must be registered and logged in to see this image.]
Back to top Go down
Eroomdivad
Engineer
Engineer
avatar

Posts : 260
Join date : 2012-04-03
Age : 20
Location : Australia someplace

PostSubject: Re: LDD to POV-Ray   12/30/2012, 6:46 am

I didn't notice it puts the logos onto the studs until you pointed it out, Forte. That's just... wow.

Can anyone think of reason why LDD is any worse than IRL (In real LEGO Razz)? My opinion is that they're mad we don't have to pay for all the bricks.

_________________
[You must be registered and logged in to see this link.]
Back to top Go down
Thomas_Z
Technician
Technician
avatar

Posts : 86
Join date : 2012-05-15
Age : 29

PostSubject: Re: LDD to POV-Ray   12/30/2012, 11:10 am

Forte wrote:
EDIT: Forte delivers, yo.

[You must be registered and logged in to see this image.]

Shocked Excellent! Do you use all three light sources, or just one?
Back to top Go down
RichTheWolf257
Bronze Mechanier
avatar

Posts : 534
Join date : 2012-04-04
Age : 22
Location : Out there.... Thataway!

PostSubject: Re: LDD to POV-Ray   12/30/2012, 4:16 pm

Forte wrote:
Thomas_Z wrote:

Vandal's rendering. Something I learned while working with the Vandal conversion: the model you convert needs to be contacting the 'floor' of the LDD window (the grid). Drag-highlight the entire model, pick it up and then put it back down. Some rotations for parts (like the new foot unit I have for my MOCs) may seem to float, but the bounding boxes are still contacting the floor. Conversion will not work otherwise!

BiO wrote:

I usually tell those people to suck it. :/

EDIT: Forte delivers, yo.

[You must be registered and logged in to see this image.]

Well, eat my eyes and call me blind, I am blown away!

_________________
Awesome! The beginning of my

Yes, we are going to fight back. But not here, not now, not in the Colonies. Not even in this star system. Let the world go forth to every man, woman and child who survived this holocaust. Tell them to set sail at once in every assorted vehicle that will carry them.

And the word went forth to every outpost of human existence, and they came: the Aries, the Gemons, the Virgos, the Scorpios, the Pisceans and the Sagittarians. In all, 220 ships representing every colony, color and creed in the star system. The human race might have one more chance. But first, it would have to survive the alliance, the elements and the unknown dark and sinister threats that would lie ahead.

Battlestar Galactica (1978)

signature just turned invisible!
Back to top Go down
BiO
The Mecherator
avatar

Posts : 264
Join date : 2012-03-06
Age : 21
Location : Richie is to exclamation marks what Bio is to ginger snaps.

PostSubject: Re: LDD to POV-Ray   12/30/2012, 6:11 pm

Okay, so I've been trying to get this to work for a while now, but I've got an issue. I get all the way to the part where I can render the converted LDD model in POV-Ray, but when I click "Run", it comes up with an error saying, "Parse error: cannot open include file ldd_default_colors.inc.", with the line "#include "ldd_default_colors.inc" " highlighted. Thomas, Forte, any suggestions? If it helps to have any background context at all, I didn't restart my computer after installing the LDD to POV-Ray program (it told me to restart there) simply because my computer takes forever to reboot, and it almost didn't make it last time.

_________________
[You must be registered and logged in to see this image.] |[You must be registered and logged in to see this link.] | [You must be registered and logged in to see this link.] Obey and Understand! | Please check [You must be registered and logged in to see this link.] out! | [You must be registered and logged in to see this image.]
[You must be registered and logged in to see this link.]
Back to top Go down
Thomas_Z
Technician
Technician
avatar

Posts : 86
Join date : 2012-05-15
Age : 29

PostSubject: Re: LDD to POV-Ray   12/30/2012, 8:08 pm

BiO wrote:
Okay, so I've been trying to get this to work for a while now, but I've got an issue. I get all the way to the part where I can render the converted LDD model in POV-Ray, but when I click "Run", it comes up with an error saying, "Parse error: cannot open include file ldd_default_colors.inc.", with the line "#include "ldd_default_colors.inc" " highlighted. Thomas, Forte, any suggestions? If it helps to have any background context at all, I didn't restart my computer after installing the LDD to POV-Ray program (it told me to restart there) simply because my computer takes forever to reboot, and it almost didn't make it last time.

I had the same issues at firs,t even tough I did restart, so that's probably not the cause. I usually have this error after I convert the LDD to POV, and the program asks me if I wish to render it right away, then I choose "Yes", and then the second program starts automatically. I usually get the error when I choose "No", and start the second program manually. I messed around with the settings a few times before it stopped finding errors. Also, read the instructions on MOCpages, you have to create the "Includes" directory, if the program doesn't generate it itself. I'm not sure how I fixed mine, so this is all I can think of for the moment.
Back to top Go down
Forte
Technician
Technician
avatar

Posts : 60
Join date : 2012-05-15
Age : 31
Location : ABQ

PostSubject: Re: LDD to POV-Ray   12/30/2012, 8:48 pm

BiO wrote:

Restart your machine. The program should generate about 18MB of small files upon its next utilization, which should be left alone as long as you intend to keep making fresh renders. Mine all ended up in my account documents (account name folder in Win7, My Documents in WinXP).

Also, for Thomas:
[You must be registered and logged in to see this image.]

I'm currently rendering a little surprise that will appear here for the first time.

_________________
[You must be registered and logged in to see this image.]
Back to top Go down
BiO
The Mecherator
avatar

Posts : 264
Join date : 2012-03-06
Age : 21
Location : Richie is to exclamation marks what Bio is to ginger snaps.

PostSubject: Re: LDD to POV-Ray   12/30/2012, 10:29 pm

Alright, so I've restarted and that doesn't seem to make a bit of difference. Experimenting a bit more, I've got some more information to share with you guys.

When only the LDD to POV-Ray program is open, and I click the "Convert" button with all information included, it comes up with this little message;

Unable to access necessary includes.
Access to the path 'C:\Program Files\LDD Tools\LDD to POV-Ray Converter\LDDIncludes\ldd_main.bin' is denied.

However, when I check the little checkbox that says "Don't generate includes", it works just fine and I can open it in POV-Ray. Of course, once I do that, I get the same issue I was getting earlier.

Something else I can mention is that I manually made the "LDDIncludes" folder in the "LDD to POV-Ray Converter" directory, and I kept that during the restart. I'm not sure if this means that the program wasn't able to generate what it needed in that folder, but since the instructions on MOCpages said you could make it that way, I'm thinking that's not the issue.

_________________
[You must be registered and logged in to see this image.] |[You must be registered and logged in to see this link.] | [You must be registered and logged in to see this link.] Obey and Understand! | Please check [You must be registered and logged in to see this link.] out! | [You must be registered and logged in to see this image.]
[You must be registered and logged in to see this link.]
Back to top Go down
Forte
Technician
Technician
avatar

Posts : 60
Join date : 2012-05-15
Age : 31
Location : ABQ

PostSubject: Re: LDD to POV-Ray   12/30/2012, 11:24 pm

BiO wrote:

Uninstall everything. Restart your PC. Install both programs all over again. Restart again. Make the LDDIncludes folder, then run the converter program as Administrator. A fresh installation with no errors in-between steps might help. Other than that, there's only so much tech support we can offer without knowing more about the program. The EuroBricks forum is a good place to ask questions about the converter and POV-Ray, since the program developer is a mod there and plenty of their members are using the programs in concert.

_________________
[You must be registered and logged in to see this image.]
Back to top Go down
Eroomdivad
Engineer
Engineer
avatar

Posts : 260
Join date : 2012-04-03
Age : 20
Location : Australia someplace

PostSubject: Re: LDD to POV-Ray   12/31/2012, 7:06 am

BiO wrote:
Okay, so I've been trying to get this to work for a while now, but I've got an issue. I get all the way to the part where I can render the converted LDD model in POV-Ray, but when I click "Run", it comes up with an error saying, "Parse error: cannot open include file ldd_default_colors.inc.", with the line "#include "ldd_default_colors.inc" " highlighted. Thomas, Forte, any suggestions? If it helps to have any background context at all, I didn't restart my computer after installing the LDD to POV-Ray program (it told me to restart there) simply because my computer takes forever to reboot, and it almost didn't make it last time.
Running some old tech, are we Andrew? You and me both, pal.

_________________
[You must be registered and logged in to see this link.]
Back to top Go down
Forte
Technician
Technician
avatar

Posts : 60
Join date : 2012-05-15
Age : 31
Location : ABQ

PostSubject: Re: LDD to POV-Ray   12/31/2012, 4:12 pm

I'm fairly sure that these renders are math-intensive and would be best served by a high-end processor, notsomuch the GPU. I'm running an AMD Phenom II X4 and an Nvidia GTX460 and having minimal issues with other programs when POV-Ray is working. It does like to cause temporary freezing when I open a new tab in Chrome.

Also, HAY THOMAS.
[You must be registered and logged in to see this image.]

_________________
[You must be registered and logged in to see this image.]
Back to top Go down
RichTheWolf257
Bronze Mechanier
avatar

Posts : 534
Join date : 2012-04-04
Age : 22
Location : Out there.... Thataway!

PostSubject: Re: LDD to POV-Ray   12/31/2012, 6:47 pm

Eroomdivad wrote:
BiO wrote:
Okay, so I've been trying to get this to work for a while now, but I've got an issue. I get all the way to the part where I can render the converted LDD model in POV-Ray, but when I click "Run", it comes up with an error saying, "Parse error: cannot open include file ldd_default_colors.inc.", with the line "#include "ldd_default_colors.inc" " highlighted. Thomas, Forte, any suggestions? If it helps to have any background context at all, I didn't restart my computer after installing the LDD to POV-Ray program (it told me to restart there) simply because my computer takes forever to reboot, and it almost didn't make it last time.
Running some old tech, are we Andrew? You and me both, pal.
Upgrade time! I hope you've both been saving your money!

_________________
Awesome! The beginning of my

Yes, we are going to fight back. But not here, not now, not in the Colonies. Not even in this star system. Let the world go forth to every man, woman and child who survived this holocaust. Tell them to set sail at once in every assorted vehicle that will carry them.

And the word went forth to every outpost of human existence, and they came: the Aries, the Gemons, the Virgos, the Scorpios, the Pisceans and the Sagittarians. In all, 220 ships representing every colony, color and creed in the star system. The human race might have one more chance. But first, it would have to survive the alliance, the elements and the unknown dark and sinister threats that would lie ahead.

Battlestar Galactica (1978)

signature just turned invisible!
Back to top Go down
Thomas_Z
Technician
Technician
avatar

Posts : 86
Join date : 2012-05-15
Age : 29

PostSubject: Re: LDD to POV-Ray   1/1/2013, 10:52 am

Forte wrote:
I'm fairly sure that these renders are math-intensive and would be best served by a high-end processor, notsomuch the GPU. I'm running an AMD Phenom II X4 and an Nvidia GTX460 and having minimal issues with other programs when POV-Ray is working. It does like to cause temporary freezing when I open a new tab in Chrome.

Also, HAY THOMAS.
[You must be registered and logged in to see this image.]

Wow, this looks amazing Forte(tough the head should have some horns Very Happy:D....)! Looks a lot like Zeta mixed with the ZZ. The shoulder design is very impressive!
Back to top Go down
Forte
Technician
Technician
avatar

Posts : 60
Join date : 2012-05-15
Age : 31
Location : ABQ

PostSubject: Re: LDD to POV-Ray   1/1/2013, 7:05 pm

Another premier; Vandal Kai
[You must be registered and logged in to see this image.]

_________________
[You must be registered and logged in to see this image.]
Back to top Go down
Ariklego
Engineer
Engineer
avatar

Posts : 254
Join date : 2012-04-12
Age : 21
Location : Somewhere between Here and Timbuktu

PostSubject: Re: LDD to POV-Ray   8/5/2013, 10:27 pm

*Explodes of sheer awesomeness*

[You must be registered and logged in to see this link.]


Woooooooooooooooooooooooooo- *gasps for breath* --oooooooooooooooooooowww...

I first saw Forte's previous post, and thought "Oh, cool, Forte built one of his Mechs in real life." Then, a few seconds later, it hit me, and there was this sound effect in my brain like a driver slamming on the brakes and his car coming to a screeching halt on the pavement.

Now I gotta go put all my Mechs through this rendering thingy and see what comes out. Razz
Back to top Go down
Quantum Industries
Technician
Technician
avatar

Posts : 91
Join date : 2012-11-08
Age : 27
Location : Panama City, Florida

PostSubject: Re: LDD to POV-Ray   8/11/2013, 2:00 pm

Forte wrote:
Another premier; Vandal Kai
[You must be registered and logged in to see this image.]


Never cease to impress, nuff said.
Back to top Go down
Forte
Technician
Technician
avatar

Posts : 60
Join date : 2012-05-15
Age : 31
Location : ABQ

PostSubject: Re: LDD to POV-Ray   8/13/2013, 4:21 am

Quantum Industries wrote:
Never cease to impress, nuff said.
Pffffft, I ceased to impress as soon as my builder's block set in and I couldn't come up with any neat new ideas.

EDIT: Mm, mm, mmmm, before and after shots.

Pre-bake
[You must be registered and logged in to see this image.]

Post-bake
[You must be registered and logged in to see this image.]

_________________
[You must be registered and logged in to see this image.]
Back to top Go down
TF Twitch
Calibrator
Calibrator
avatar

Posts : 136
Join date : 2013-02-04

PostSubject: Re: LDD to POV-Ray   2/13/2014, 2:28 am

I need to learn how to use POV Ray. I have tried using the tutorials, but it still does not work. Any suggestions?

_________________
signature just went to the past!

Brother, life's a bitch... and she's back in heat.

Awesome!  The end of my
Back to top Go down
http://www.mocpages.com/home.php/82908
Forte
Technician
Technician
avatar

Posts : 60
Join date : 2012-05-15
Age : 31
Location : ABQ

PostSubject: Re: LDD to POV-Ray   6/17/2015, 5:49 am

Been baking some new renders with my new PC. These days my machine seems to be able to produce a finished render in less than half an hour. Think I'm ready for Arkham Knight? ;P

Some of these are things you have guys have seen before. It's about the glitzy CG, not the new hotness (but th crimson one is a remake of something no one remembers).

[You must be registered and logged in to see this image.]
[You must be registered and logged in to see this image.]
[You must be registered and logged in to see this image.]
[You must be registered and logged in to see this image.]
[You must be registered and logged in to see this image.]
[You must be registered and logged in to see this image.]
[You must be registered and logged in to see this image.]

_________________
[You must be registered and logged in to see this image.]
Back to top Go down
RichTheWolf257
Bronze Mechanier
avatar

Posts : 534
Join date : 2012-04-04
Age : 22
Location : Out there.... Thataway!

PostSubject: Re: LDD to POV-Ray   6/17/2015, 12:14 pm

Seeing some activity here after such a long time makes me feel good. I'm sorry I haven't been posting anything here or on MOCpages, but the inactivity really discourages me.

_________________
Awesome! The beginning of my

Yes, we are going to fight back. But not here, not now, not in the Colonies. Not even in this star system. Let the world go forth to every man, woman and child who survived this holocaust. Tell them to set sail at once in every assorted vehicle that will carry them.

And the word went forth to every outpost of human existence, and they came: the Aries, the Gemons, the Virgos, the Scorpios, the Pisceans and the Sagittarians. In all, 220 ships representing every colony, color and creed in the star system. The human race might have one more chance. But first, it would have to survive the alliance, the elements and the unknown dark and sinister threats that would lie ahead.

Battlestar Galactica (1978)

signature just turned invisible!
Back to top Go down
Forte
Technician
Technician
avatar

Posts : 60
Join date : 2012-05-15
Age : 31
Location : ABQ

PostSubject: Re: LDD to POV-Ray   6/18/2015, 2:29 am

I think, maybe, we're all burnt out.

I feel burnt out. I can't reinvent the wheel again. I think I just ran into a wall when my designs had fleshed out every concept I'd imagined and then the cookie jar was empty. :/

_________________
[You must be registered and logged in to see this image.]
Back to top Go down
RichTheWolf257
Bronze Mechanier
avatar

Posts : 534
Join date : 2012-04-04
Age : 22
Location : Out there.... Thataway!

PostSubject: Re: LDD to POV-Ray   6/18/2015, 9:02 pm

I'm not burnt out. I have plenty of ideas I want to try. But my mentors and peers are gone and I have nothing to motivate me.

_________________
Awesome! The beginning of my

Yes, we are going to fight back. But not here, not now, not in the Colonies. Not even in this star system. Let the world go forth to every man, woman and child who survived this holocaust. Tell them to set sail at once in every assorted vehicle that will carry them.

And the word went forth to every outpost of human existence, and they came: the Aries, the Gemons, the Virgos, the Scorpios, the Pisceans and the Sagittarians. In all, 220 ships representing every colony, color and creed in the star system. The human race might have one more chance. But first, it would have to survive the alliance, the elements and the unknown dark and sinister threats that would lie ahead.

Battlestar Galactica (1978)

signature just turned invisible!
Back to top Go down
Forte
Technician
Technician
avatar

Posts : 60
Join date : 2012-05-15
Age : 31
Location : ABQ

PostSubject: Re: LDD to POV-Ray   6/19/2015, 3:18 am

Gotta motivate yourself~.

_________________
[You must be registered and logged in to see this image.]
Back to top Go down
Sponsored content




PostSubject: Re: LDD to POV-Ray   

Back to top Go down
 
LDD to POV-Ray
View previous topic View next topic Back to top 
Page 2 of 2Go to page : Previous  1, 2

Permissions in this forum:You cannot reply to topics in this forum
The Elite Mechaniers - Official Forum :: The Elite Mechaniers :: Mech Convo-
Jump to: