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Latest topics
» General Conversation #1
General WIPs - Page 17 Emptyby Klushots 1/25/2022, 8:47 pm

» General WIPs
General WIPs - Page 17 Emptyby Forte 11/4/2019, 8:19 pm

» Quantum Projects
General WIPs - Page 17 Emptyby Quantum Industries 4/3/2017, 11:05 pm

» Three New Members (PLEASE READ)
General WIPs - Page 17 Emptyby Klushots 2/18/2016, 8:46 pm

» DR's Mecha
General WIPs - Page 17 Emptyby Quantum Industries 1/25/2016, 8:09 pm

» Our Dreams Have Come True!!!
General WIPs - Page 17 Emptyby Klushots 8/22/2015, 11:28 am

» Thomas_Z's WIP MOCs
General WIPs - Page 17 Emptyby Thomas_Z 8/21/2015, 7:19 am

» LDD to POV-Ray
General WIPs - Page 17 Emptyby Forte 6/19/2015, 3:18 am

» April Fools
General WIPs - Page 17 Emptyby RichTheWolf257 4/3/2015, 10:46 pm

» Music Appreciation Game
General WIPs - Page 17 Emptyby Klushots 11/16/2014, 7:06 pm

» Future of the Forum
General WIPs - Page 17 Emptyby RichTheWolf257 11/9/2014, 2:59 pm

» New Games/Gaming News
General WIPs - Page 17 Emptyby RichTheWolf257 6/27/2014, 5:29 pm

» Where are they now?
General WIPs - Page 17 Emptyby TF Twitch 5/27/2014, 9:35 am

» Migration to Enjin?
General WIPs - Page 17 Emptyby Klushots 4/10/2014, 1:24 am

» Mech Tech Database
General WIPs - Page 17 Emptyby TF Twitch 2/6/2014, 4:36 am

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AuthorMessage
Quantum Industries
Technician
Technician
Quantum Industries


Posts : 91
Join date : 2012-11-08
Age : 33
Location : Panama City, Florida

General WIPs - Page 17 Empty
PostSubject: Re: General WIPs   General WIPs - Page 17 Empty9/5/2016, 4:12 pm

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going to start the lower tourso
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Quantum Industries
Technician
Technician
Quantum Industries


Posts : 91
Join date : 2012-11-08
Age : 33
Location : Panama City, Florida

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PostSubject: Re: General WIPs   General WIPs - Page 17 Empty9/12/2016, 1:15 am

just built a rifle for Harberd.

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also some progress shots
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enjoy
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Quantum Industries
Technician
Technician
Quantum Industries


Posts : 91
Join date : 2012-11-08
Age : 33
Location : Panama City, Florida

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PostSubject: Re: General WIPs   General WIPs - Page 17 Empty9/15/2016, 3:10 am

I got the thighs on. Cool
Man, look at dem sexy thighs. Cool  Cool  Cool


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Also the rifle, (to my surprise Razz ), fits Harberd.

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These thrusters can't be over kill... can they?
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Klushots
Administrative Goofball
Klushots


Posts : 257
Join date : 2012-12-07
Age : 28
Location : Flarda

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PostSubject: Re: General WIPs   General WIPs - Page 17 Empty9/19/2016, 12:11 am

Quantum, I don't believe for a second that you're human and not a robot purpose-built to crank out the most epic of mech designs.

Awesome work.
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http://mocpages.com/home.php/84125
Quantum Industries
Technician
Technician
Quantum Industries


Posts : 91
Join date : 2012-11-08
Age : 33
Location : Panama City, Florida

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PostSubject: Re: General WIPs   General WIPs - Page 17 Empty9/19/2016, 3:11 am

LMAO!! Laughing  Laughing  nah, I'm not a robot, I'm just a guy trying to inspire others... Smile Wink
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Quantum Industries
Technician
Technician
Quantum Industries


Posts : 91
Join date : 2012-11-08
Age : 33
Location : Panama City, Florida

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PostSubject: Re: General WIPs   General WIPs - Page 17 Empty9/20/2016, 4:07 am

Out of curiosity I wanted to see how many 1x16 bricks it would take to match the height of Harberd, it was a little over 6... it's almost a 3 foot tall mech... Shocked
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Quantum Industries
Technician
Technician
Quantum Industries


Posts : 91
Join date : 2012-11-08
Age : 33
Location : Panama City, Florida

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PostSubject: Re: General WIPs   General WIPs - Page 17 Empty9/22/2016, 10:35 pm

So I finished Harberd's legs and feet, I added a few hydraulics as well as some other gimmicks to it

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I'm almost done! I will be adding Harberd's LXF file to the MOC page when I post it for those who a closer look.
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Quantum Industries
Technician
Technician
Quantum Industries


Posts : 91
Join date : 2012-11-08
Age : 33
Location : Panama City, Florida

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PostSubject: Re: General WIPs   General WIPs - Page 17 Empty9/25/2016, 8:47 pm

finally finished Harberd!
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pop up flares
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ventilation and maintenances hatches
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vectoring fins move up and down
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hydraulic gimmicks
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desert livery
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size comparison to TYPE-Zero

I know that I say that I'm finished with the model.
However, I cant help but feel like that there is something is missing from Harberd's design...
I would like the communities input on the matter, so if there is anything missing I can add or fix it before I submit it on MOC Pages.
Any suggestions would be very helpful.
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Quantum Industries
Technician
Technician
Quantum Industries


Posts : 91
Join date : 2012-11-08
Age : 33
Location : Panama City, Florida

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PostSubject: Re: General WIPs   General WIPs - Page 17 Empty10/7/2016, 2:11 am


Harberd is up on MOC Pages along with the lxf file, and be sure to give it a good inspection! Very Happy

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Forte
Technician
Technician
Forte


Posts : 61
Join date : 2012-05-15
Age : 37
Location : LC NM

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PostSubject: Re: General WIPs   General WIPs - Page 17 Empty10/14/2016, 6:47 am

Holy Actual Crap, that Harberd thing is impressive. I haven't seen that level of nuance in a macro-scale design in a long time. Good use of sculpted shapes, dig the crap out of the way the vents have been assembled where they appear on the body.

Since when was QI doing a macro-scale remake of Vandal, though? I created a remake about a year ago, and upon seeing the older version I got to thinking 'I [love] this up'.

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So I rebuilt it again. Just needs a fresh paintjob.

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Quantum Industries
Technician
Technician
Quantum Industries


Posts : 91
Join date : 2012-11-08
Age : 33
Location : Panama City, Florida

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PostSubject: Re: General WIPs   General WIPs - Page 17 Empty10/14/2016, 2:52 pm

Thank you forte, and welcome back from a long hiatus. can't wait much longer to see what you are going to make next.
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Forte
Technician
Technician
Forte


Posts : 61
Join date : 2012-05-15
Age : 37
Location : LC NM

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PostSubject: Re: General WIPs   General WIPs - Page 17 Empty10/27/2016, 3:07 am

Been working on some remakes recently. New pieces from LDD updates have helped me sculpt the kinds of shapes I want to make, which is hard to do in micro-scale because you don't have control over your shapes in any fine way. A few previews follow. In my infinite hubris, I procedurally deleted some of the originals as I recreated and improved upon the old build, so only two of these have a 'before' shot.

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Quantum Industries
Technician
Technician
Quantum Industries


Posts : 91
Join date : 2012-11-08
Age : 33
Location : Panama City, Florida

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PostSubject: Re: General WIPs   General WIPs - Page 17 Empty11/2/2016, 3:08 pm

This is great! Can't wait to see your return, (however brief it may be) to MOC Pages. Very Happy
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Forte
Technician
Technician
Forte


Posts : 61
Join date : 2012-05-15
Age : 37
Location : LC NM

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PostSubject: Re: General WIPs   General WIPs - Page 17 Empty11/5/2016, 5:08 am

So, aside from picking color schemes and being really picky about how I ought to be building rifles  (I realized that having fewer specialty pieces 4-5 years ago forced me to be more creative than I am now), I'm stuck working on a remake of something that was ostensibly inspired by the Chaos Gundam. I'm updating it because everything in my catalog is getting an update, but I'm still totally stumped on how to update the forearms. Need suggestions.

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Quantum Industries
Technician
Technician
Quantum Industries


Posts : 91
Join date : 2012-11-08
Age : 33
Location : Panama City, Florida

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PostSubject: Re: General WIPs   General WIPs - Page 17 Empty11/6/2016, 3:07 am

What is its role on the field? What is its load out? Are you looking to change any of that? If so, what are you looking to change it to?


Also, where and how does the cockpit open up on Vandal?
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Forte
Technician
Technician
Forte


Posts : 61
Join date : 2012-05-15
Age : 37
Location : LC NM

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PostSubject: Re: General WIPs   General WIPs - Page 17 Empty11/6/2016, 3:38 am

It's a close combat shock-and-awe machine. It's ornate and flashy and it's called Nightmare. I don't know what else to say.

Vandal's cockpit is a mid-torso cockpit that open downward. Think of the Strike Gundam or the Mk. II.
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Quantum Industries
Technician
Technician
Quantum Industries


Posts : 91
Join date : 2012-11-08
Age : 33
Location : Panama City, Florida

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PostSubject: Re: General WIPs   General WIPs - Page 17 Empty11/6/2016, 4:54 pm

Maybe some shield bits on the arms or find a way to make the claws fold backward against the arm.
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Forte
Technician
Technician
Forte


Posts : 61
Join date : 2012-05-15
Age : 37
Location : LC NM

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PostSubject: Re: General WIPs   General WIPs - Page 17 Empty11/19/2016, 2:38 am

More WIPs ahoy. All images with two models are set up so the original's on the left and the remake's on the right.
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Quantum Industries
Technician
Technician
Quantum Industries


Posts : 91
Join date : 2012-11-08
Age : 33
Location : Panama City, Florida

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PostSubject: Re: General WIPs   General WIPs - Page 17 Empty11/23/2016, 3:54 am

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V1 on the left and V2 custom on the right


and a little something extra.

working on a maintenance scene.
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Quantum Industries
Technician
Technician
Quantum Industries


Posts : 91
Join date : 2012-11-08
Age : 33
Location : Panama City, Florida

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PostSubject: Re: General WIPs   General WIPs - Page 17 Empty4/26/2017, 8:01 pm

Pretty much finished the Upper Torso Smile

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Forte, is there anything that I left out, or that isn't correct?
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Forte
Technician
Technician
Forte


Posts : 61
Join date : 2012-05-15
Age : 37
Location : LC NM

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PostSubject: Re: General WIPs   General WIPs - Page 17 Empty11/4/2019, 8:19 pm

BACK
FROM
THE
DEAD


Hey LEGO fam. It's been a hot minute.

I've been hosting a tabletop recently, and there are definitely robots in it. I've been designing 'stock' mecha for all sorts of occasions, and have been baking them in POV Ray (which takes so little time on a Ryzen 3700X, my dudes).

Where's a good place to host images these days?
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