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Top posting users this week | |
| | The Architect's Compilation | |
| | Author | Message |
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JakTheMad Steam Commander
Posts : 136 Join date : 2012-04-03 Age : 25 Location : Here, most of the time.
| Subject: The Architect's Compilation 4/11/2012, 5:01 pm | |
| Hey look! The first few screenshots are emerging! [You must be registered and logged in to see this link.]So far, I have added the Pillar block - next, Pillar bases/tops! EDIT1: New stuff! [You must be registered and logged in to see this link.]Pillar Bases and Smooth Brick!
Last edited by JakTheMad on 4/12/2012, 11:32 am; edited 1 time in total | |
| | | Brickbrycebrick Technician
Posts : 64 Join date : 2012-04-02 Age : 25
| Subject: Re: The Architect's Compilation 4/11/2012, 5:08 pm | |
| Nice work, are you planning on making any new mobs? | |
| | | BiO The Mecherator
Posts : 264 Join date : 2012-03-06 Age : 27 Location : Richie is to exclamation marks what Bio is to ginger snaps.
| Subject: Re: The Architect's Compilation 4/11/2012, 8:46 pm | |
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| | | Eroomdivad Engineer
Posts : 260 Join date : 2012-04-03 Age : 27 Location : Australia someplace
| Subject: Re: The Architect's Compilation 4/12/2012, 2:51 am | |
| When do you plan on releasing this?
I might make an architect's pack version of my adventure map. So much architecting to do! | |
| | | JakTheMad Steam Commander
Posts : 136 Join date : 2012-04-03 Age : 25 Location : Here, most of the time.
| Subject: Re: The Architect's Compilation 4/12/2012, 3:49 am | |
| Hopefully the pack shouldn't take too long, now that I have the base code in. From here on in, it should be a pretty simple copy-paste job, except for the glass (which I'll have to look into [heh, geddit?]). And in answer to your question bryce, not in this compilation. I plan on releasing at least three compilations - this one, one for miners with new ores, picks etc, and the ultimate one will be the adventurer's compilation, which will (hopefully) add new dungeons to the world, along with new mobs/bosses. | |
| | | Eroomdivad Engineer
Posts : 260 Join date : 2012-04-03 Age : 27 Location : Australia someplace
| Subject: Re: The Architect's Compilation 4/12/2012, 4:21 am | |
| - JakTheMad wrote:
- Hopefully the pack shouldn't take too long, now that I have the base code in. From here on in, it should be a pretty simple copy-paste job, except for the glass (which I'll have to look into [heh, geddit?]). And in answer to your question bryce, not in this compilation. I plan on releasing at least three compilations - this one, one for miners with new ores, picks etc, and the ultimate one will be the adventurer's compilation, which will (hopefully) add new dungeons to the world, along with new mobs/bosses.
Jak is le modding master. | |
| | | JakTheMad Steam Commander
Posts : 136 Join date : 2012-04-03 Age : 25 Location : Here, most of the time.
| Subject: Re: The Architect's Compilation 4/12/2012, 11:32 am | |
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| | | Eroomdivad Engineer
Posts : 260 Join date : 2012-04-03 Age : 27 Location : Australia someplace
| Subject: Re: The Architect's Compilation 4/29/2012, 4:55 am | |
| What is the texture on the top and bottom of the pillar bases? I noticed that the pillars themselves have the same texture on top. I was thinking that you might put the circle-stone texture on the tops and bottoms.
Another idea I had while I was thinking about making an Inca-inspired village and want to use gold, but an entire block made of gold seems excessive. Anyway, the idea was stone bricks inlaid with gold, iron, lapis, obsidian, redstone or diamond.
Also, is this a ModLoader mod?
Fine work so far, BTW. | |
| | | JakTheMad Steam Commander
Posts : 136 Join date : 2012-04-03 Age : 25 Location : Here, most of the time.
| Subject: Re: The Architect's Compilation 4/29/2012, 5:57 am | |
| I haven't had much time to work on it recently, however in answer to your question - I am leaving the pillars that way in case someone wanted to use them for a roof/floor style, if you get my drift. The pillar bases now have the same texture as that smooth stone block border which goes along at the pillar base level. By inlaid, do you mean completely coloured blocks (so a yellowish brick, etc.) or just parts of it coloured? And yes, it is ModLoader, I may release a prerelease thing sometime soon, depends really (I've been TF2ing an awful lot recently ). | |
| | | Eroomdivad Engineer
Posts : 260 Join date : 2012-04-03 Age : 27 Location : Australia someplace
| Subject: Re: The Architect's Compilation 4/30/2012, 4:49 am | |
| If only I had Steam... I was meaning like a normal stone brick but with a vein of obsidian or a few small diamond gems in it. I remember you said you were doing tinted bricks, but it's not really like that. I might do the inlaid bricks in my own mod if the plug-ins system good. I tried to do some simple ModLoader modding but I can't bring myself to sit though learning Java. *falls asleep* | |
| | | BiO The Mecherator
Posts : 264 Join date : 2012-03-06 Age : 27 Location : Richie is to exclamation marks what Bio is to ginger snaps.
| Subject: Re: The Architect's Compilation 6/20/2012, 11:41 am | |
| Jak, I'm going to go on the TF2 server you play on, work my way up to mod status, then boot you off so you'll start working on this mod more.
AND I'M COMPLETELY SERIOUS. | |
| | | JakTheMad Steam Commander
Posts : 136 Join date : 2012-04-03 Age : 25 Location : Here, most of the time.
| Subject: Re: The Architect's Compilation 6/20/2012, 1:03 pm | |
| Sorry I haven't been active much on this. Other stuff has gotten in the way - mainly exams. I break up for some hols in 3 weeks, so I'll be able to work on it more then. I've also considering looking into making a totally different mod, but I still need to research some stuff. | |
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