| General WIPs | |
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+10Quantum Industries Thomas_Z Sylphion Forte JakTheMad Eroomdivad BiO RichTheWolf257 LTE the Mechanier Ariklego 14 posters |
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LTE the Mechanier Engineer
Posts : 217 Join date : 2012-06-30 Age : 26
| Subject: Re: General WIPs 10/24/2012, 11:39 am | |
| - Sylphion wrote:
- Gentlemen. I present to you, my almost complete MOC
Do give critique and suggestions, as well as some techno-babble for me to include on the MOC's page when I get around posting it O_O sick. Pretty awesome! I like both the heads you got there, though the one on the ground appeals to me more. I would just say one thing: the shoulders are quite large. IDK if that would be a problem, but it looks a little weird to me. otherwise you got yourself a 5/5! | |
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Thomas_Z Technician
Posts : 86 Join date : 2012-05-15 Age : 35
| Subject: Re: General WIPs 10/24/2012, 12:29 pm | |
| - Sylphion wrote:
- Gentlemen. I present to you, my almost complete MOC
Do give critique and suggestions, as well as some techno-babble for me to include on the MOC's page when I get around posting it Seems like you're also getting into the Gundam business now? At first look, I tought it's a Byarlant Custom in gundam colors. (for those who don't know what I'm talking about [You must be registered and logged in to see this link.] ) In general I like odd shaped mecha, so I like this one as well. I also like the second head better(no, not because it's influenced by my head design ^^), it seems to flow better with the build. The legs look quite good. I'm pretty glad that someone uses my ideas and tries to evolve it further! Nice job, can't wait to see the completed machine! | |
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BiO The Mecherator
Posts : 264 Join date : 2012-03-06 Age : 27 Location : Richie is to exclamation marks what Bio is to ginger snaps.
| Subject: Re: General WIPs 10/24/2012, 4:05 pm | |
| Slyphion, that looks epic. I agree with Thomas about the second head. I really like the little cockpit thing that you've got going on the chest. Can't wait for the full MOC. ^_^ | |
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LTE the Mechanier Engineer
Posts : 217 Join date : 2012-06-30 Age : 26
| Subject: Re: General WIPs 10/24/2012, 4:25 pm | |
| [You must be registered and logged in to see this link.]With my MOCaversary coming up, I decided to do a special build... outside of my comfort zone. Hence, this. It fits a minifig! [You must be registered and logged in to see this link.] | |
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Sylphion Grease Monkey
Posts : 45 Join date : 2012-05-16 Location : Some island in South East Asia
| Subject: Re: General WIPs 10/26/2012, 5:47 am | |
| Progress made so far is minimal, but I have redesigned the head a tad bit: [You must be registered and logged in to see this image.] | |
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LTE the Mechanier Engineer
Posts : 217 Join date : 2012-06-30 Age : 26
| Subject: Re: General WIPs 11/7/2012, 3:28 pm | |
| This is called the IE-Formula 1 Gor-RE. [You must be registered and logged in to see this link.]this is my interpretation of Iron Man. I actually had an idea to make a whole universe called the Iron Mechaverse. More on that later. for now, enjoy the MK II Armor! (if it's really an armor) [You must be registered and logged in to see this link.]And the MK I. I was going for that scap metal look. See if you can find the little differences in it. It sure isn't symmetrical I tell you! [You must be registered and logged in to see this link.] | |
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RichTheWolf257 Bronze Mechanier
Posts : 534 Join date : 2012-04-04 Age : 28 Location : Out there.... Thataway!
| Subject: Re: General WIPs 11/7/2012, 8:15 pm | |
| Well, Here's a preview of my current project, Dragonstar Tecnologies' first indigenous Mini-Mech, Unmanned Mecha/Humanoid, Type-One! (UM/H-1 for short) [You must be registered and logged in to see this link.]At the momentm I'm stuck. I can't seem to figure out an effective lower leg design. With the UM/H-1, my primary goal is to mimic human flexibility. Thus the odd shoulders. I can't, however, seem to fihure out a good design for the lower legs and feet. Any suggestions are not only apreciated, but encouraged. | |
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BiO The Mecherator
Posts : 264 Join date : 2012-03-06 Age : 27 Location : Richie is to exclamation marks what Bio is to ginger snaps.
| Subject: Re: General WIPs 11/7/2012, 8:39 pm | |
| If you're looking to mimic human flexibility, I think the shoulders are the weakest part at the moment, unless you've got some ingenious sideways rotation mechanism somewhere in there. Switching the elbow joint clasps from top to bottom might help as well. If I spot a secondary torso joint above the lower torso region, kudos to you; that's a nice design feature. Switching the knees to have the clasps on the ankle might not hurt you either, as when you think about it, we rotate our legs right above our knees, not right below them. If you get stuck with designs for areas, just stand up and move around, and try to observe what limitations your body has in the area you're trying to design. I've done that a few times in my own designing, and once in writing this message. | |
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RichTheWolf257 Bronze Mechanier
Posts : 534 Join date : 2012-04-04 Age : 28 Location : Out there.... Thataway!
| Subject: Re: General WIPs 11/7/2012, 9:05 pm | |
| - BiO wrote:
- If you're looking to mimic human flexibility, I think the shoulders are the weakest part at the moment, unless you've got some ingenious sideways rotation mechanism somewhere in there. Switching the elbow joint clasps from top to bottom might help as well. If I spot a secondary torso joint above the lower torso region, kudos to you; that's a nice design feature. Switching the knees to have the clasps on the ankle might not hurt you either, as when you think about it, we rotate our legs right above our knees, not right below them.
If you get stuck with designs for areas, just stand up and move around, and try to observe what limitations your body has in the area you're trying to design. I've done that a few times in my own designing, and once in writing this message. Thaks for the feedback! As for those shoulders, I actually spent a lot of time on those, moving my arm around with my other hand on my shoulder. I'll demontrate what I figured out when I post the complete model on MOCPages. I'll admit, it is a little more complicated to work with than more traditional designs, but you will soon see that it offers superior posability to previous designs. I don't think even an MBS has the capability to stick its arm straight out to the side. Again, Thanks. | |
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Thomas_Z Technician
Posts : 86 Join date : 2012-05-15 Age : 35
| Subject: Re: General WIPs 11/7/2012, 9:50 pm | |
| - RichTheWolf257 wrote:
Thaks for the feedback! As for those shoulders, I actually spent a lot of time on those, moving my arm around with my other hand on my shoulder. I'll demontrate what I figured out when I post the complete model on MOCPages. I'll admit, it is a little more complicated to work with than more traditional designs, but you will soon see that it offers superior posability to previous designs. I don't think even an MBS has the capability to stick its arm straight out to the side.
Again, Thanks. Just giving a little advice, try something similiar to my Viper (you might remember it from the contest) [You must be registered and logged in to see this link.]It's probably my smallest and most flexible designs so it might help to build a better arm. Tough you might have to cut down on the actual shoulder armor's design. Or, try my new double T-joint design if you're going for a bigger scale, both frames are on MOCpages. Btw, I'm totally finished with my latest MOC with the new frame, but I'm kinda hung up on the presentation...having too many ideas, but can't find the time to do them all. So, hopefully I'll post it sometime tomorrow....until then, a little teaser of a "now completed but still on the wait list" MOC(this is the v2.0, v3.0 is the real deal). [You must be registered and logged in to see this link.][img][/img] | |
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RichTheWolf257 Bronze Mechanier
Posts : 534 Join date : 2012-04-04 Age : 28 Location : Out there.... Thataway!
| Subject: Re: General WIPs 11/7/2012, 9:55 pm | |
| - Thomas_Z wrote:
- RichTheWolf257 wrote:
Thaks for the feedback! As for those shoulders, I actually spent a lot of time on those, moving my arm around with my other hand on my shoulder. I'll demontrate what I figured out when I post the complete model on MOCPages. I'll admit, it is a little more complicated to work with than more traditional designs, but you will soon see that it offers superior posability to previous designs. I don't think even an MBS has the capability to stick its arm straight out to the side.
Again, Thanks. Just giving a little advice, try something similiar to my Viper (you might remember it from the contest) [You must be registered and logged in to see this link.]
It's probably my smallest and most flexible designs so it might help to build a better arm. Tough you might have to cut down on the actual shoulder armor's design. Or, try my new double T-joint design if you're going for a bigger scale, both frames are on MOCpages.
Btw, I'm totally finished with my latest MOC with the new frame, but I'm kinda hung up on the presentation...having too many ideas, but can't find the time to do them all. So, hopefully I'll post it sometime tomorrow....until then, a little teaser of a "now completed but still on the wait list" MOC(this is the v2.0, v3.0 is the real deal).
[You must be registered and logged in to see this link.] [img][/img] I'll check it out! Thanks! | |
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LTE the Mechanier Engineer
Posts : 217 Join date : 2012-06-30 Age : 26
| Subject: Re: General WIPs 11/8/2012, 10:29 am | |
| - Thomas_Z wrote:
- RichTheWolf257 wrote:
Thaks for the feedback! As for those shoulders, I actually spent a lot of time on those, moving my arm around with my other hand on my shoulder. I'll demontrate what I figured out when I post the complete model on MOCPages. I'll admit, it is a little more complicated to work with than more traditional designs, but you will soon see that it offers superior posability to previous designs. I don't think even an MBS has the capability to stick its arm straight out to the side.
Again, Thanks. Just giving a little advice, try something similiar to my Viper (you might remember it from the contest) [You must be registered and logged in to see this link.]
It's probably my smallest and most flexible designs so it might help to build a better arm. Tough you might have to cut down on the actual shoulder armor's design. Or, try my new double T-joint design if you're going for a bigger scale, both frames are on MOCpages.
Btw, I'm totally finished with my latest MOC with the new frame, but I'm kinda hung up on the presentation...having too many ideas, but can't find the time to do them all. So, hopefully I'll post it sometime tomorrow....until then, a little teaser of a "now completed but still on the wait list" MOC(this is the v2.0, v3.0 is the real deal).
[You must be registered and logged in to see this link.] [img][/img] DROOL Looks good! Pink and purple are a nice combo! | |
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Quantum Industries Technician
Posts : 91 Join date : 2012-11-08 Age : 33 Location : Panama City, Florida
| Subject: Re: General WIPs 11/8/2012, 11:52 pm | |
| After several weeks of trial and error, and six packs of bubble gum * 40 pieces per pack*... It helps me think. [You must be registered and logged in to see this image.] I am unveiling this ' three way wrist joint' prototype. I have searched the internet for * collectively* days, and have yet to discover anybody who has accomplished what I have at this scale, Keep in mind this is in LDD. To my knowledge this is an MOC first. I will be adapting to my first major completed submission to MOCpages. enjoy [You must be registered and logged in to see this image.] | |
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BiO The Mecherator
Posts : 264 Join date : 2012-03-06 Age : 27 Location : Richie is to exclamation marks what Bio is to ginger snaps.
| Subject: Re: General WIPs 11/9/2012, 12:07 am | |
| *Ladies and gentlemen, take good note. Everything about ^that^ post is the right way to introduce yourself to a forum. From the proper grammar to the epic avatar, this guy has it right.* The design looks nice from the pictures you've shown. I don't recognize you as anyone from MOCpages; are you new or am I just not putting two and two together? (I share in your need for gum. I've gone through a few packs myself in the month since my birthday. ) | |
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LTE the Mechanier Engineer
Posts : 217 Join date : 2012-06-30 Age : 26
| Subject: Re: General WIPs 11/9/2012, 12:46 pm | |
| - Quantum Industries wrote:
- After several weeks of trial and error, and six packs of bubble gum *40 pieces per pack*... It helps me think. [You must be registered and logged in to see this image.]
I am unveiling this 'three way wrist joint' prototype. I have searched the internet for *collectively* days, and have yet to discover anybody who has accomplished what I have at this scale, Keep in mind this is in LDD. To my knowledge this is an MOC first. I will be adapting to my first major completed submission to MOCpages. enjoy [You must be registered and logged in to see this image.]
Nice. I wish I built more with bigger mecha, otherwise i would TOTALLY steal your design. Welcome to the forum! Keep on building! | |
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RichTheWolf257 Bronze Mechanier
Posts : 534 Join date : 2012-04-04 Age : 28 Location : Out there.... Thataway!
| Subject: Re: General WIPs 11/16/2012, 10:17 pm | |
| Say Allo... To my Leetle Frand... [You must be registered and logged in to see this link.]The upcomming addition to the Kilestian Space Navy, The Longsword-class Gunship Frigate! | |
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RichTheWolf257 Bronze Mechanier
Posts : 534 Join date : 2012-04-04 Age : 28 Location : Out there.... Thataway!
| Subject: Re: General WIPs 11/21/2012, 8:43 pm | |
| Ladies and gentelmen, I have now completed construction on my latest starsgip in the Kilestian Space Navy: The Capricorn-class Battlecruiser! [You must be registered and logged in to see this link.] | |
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Eroomdivad Engineer
Posts : 260 Join date : 2012-04-03 Age : 27 Location : Australia someplace
| Subject: Re: General WIPs 11/22/2012, 4:21 am | |
| Holy smoke.
I'm a bit more scared now...
I really should start making me a ship... | |
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graybandit Initiate
Posts : 9 Join date : 2012-07-09 Age : 37 Location : Pacific Northwest
| Subject: Re: General WIPs 11/22/2012, 9:04 am | |
| Hey all, First post, just a preview of something I'm working on. It's my take on a Gundam Virtue Physical, the precursor to the GN Virtue. Fun to see what you all are working on as well. - Ryan [You must be registered and logged in to see this image.] | |
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RichTheWolf257 Bronze Mechanier
Posts : 534 Join date : 2012-04-04 Age : 28 Location : Out there.... Thataway!
| Subject: Re: General WIPs 11/22/2012, 2:04 pm | |
| - Eroomdivad wrote:
- Holy smoke.
I'm a bit more scared now...
I really should start making me a ship... Yeah, I bassically weaponized the living SNOT out of this thing. | |
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Eroomdivad Engineer
Posts : 260 Join date : 2012-04-03 Age : 27 Location : Australia someplace
| Subject: Re: General WIPs 11/23/2012, 8:09 pm | |
| - graybandit wrote:
- Hey all,
First post, just a preview of something I'm working on. It's my take on a Gundam Virtue Physical, the precursor to the GN Virtue.
Fun to see what you all are working on as well.
- Ryan
[You must be registered and logged in to see this image.] No idea about the source material. But it looks EPIC. Like a western-eastern cross. | |
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LTE the Mechanier Engineer
Posts : 217 Join date : 2012-06-30 Age : 26
| Subject: Re: General WIPs 11/25/2012, 5:24 pm | |
| - graybandit wrote:
- Hey all,
First post, just a preview of something I'm working on. It's my take on a Gundam Virtue Physical, the precursor to the GN Virtue.
Fun to see what you all are working on as well.
- Ryan
[You must be registered and logged in to see this image.] this is beautiful. Seriously, one of your best. Flickr included. | |
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Thomas_Z Technician
Posts : 86 Join date : 2012-05-15 Age : 35
| Subject: Re: General WIPs 11/25/2012, 7:41 pm | |
| - graybandit wrote:
- Hey all,
First post, just a preview of something I'm working on. It's my take on a Gundam Virtue Physical, the precursor to the GN Virtue.
Fun to see what you all are working on as well.
- Ryan
Ho ho...looking good there! Hope you won't forget the double Panzerfaust on the arms! | |
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Forte Technician
Posts : 61 Join date : 2012-05-15 Age : 37 Location : LC NM
| Subject: Re: General WIPs 11/30/2012, 12:26 am | |
| - LTE the Mechanier wrote:
- LTE the Mechanier wrote:
- LDD!
[You must be registered and logged in to see this link.] And a more finished version: [You must be registered and logged in to see this link.] Since you're obviously building this machine in a way that's strikingly similar to just about everything I've made for the last three years, I'd like you to send me a copy of the .LXF file so I can suggest some engineering trucks to get better articulation out of this thing. | |
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LTE the Mechanier Engineer
Posts : 217 Join date : 2012-06-30 Age : 26
| Subject: Re: General WIPs 11/30/2012, 12:13 pm | |
| - Forte wrote:
- LTE the Mechanier wrote:
- LTE the Mechanier wrote:
- LDD!
[You must be registered and logged in to see this link.] And a more finished version: [You must be registered and logged in to see this link.] Since you're obviously building this machine in a way that's strikingly similar to just about everything I've made for the last three years, I'd like you to send me a copy of the .LXF file so I can suggest some engineering trucks to get better articulation out of this thing. that's the prototype WIP. I'm pretty sure I completely trashed the design by now... I'll have to dig through my computer to find this guy... | |
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