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Latest topics
» General Conversation #1
General WIPs - Page 10 Emptyby Chunkblaster 5/9/2024, 12:06 am

» General WIPs
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» Quantum Projects
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» Three New Members (PLEASE READ)
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» DR's Mecha
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» Our Dreams Have Come True!!!
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» Thomas_Z's WIP MOCs
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» April Fools
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» Music Appreciation Game
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» Where are they now?
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Sylphion
Grease Monkey
Grease Monkey
Sylphion


Posts : 45
Join date : 2012-05-16
Location : Some island in South East Asia

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PostSubject: Re: General WIPs   General WIPs - Page 10 Empty6/2/2013, 6:05 am

The more you know
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Klushots
Administrative Goofball
Klushots


Posts : 257
Join date : 2012-12-07
Age : 29
Location : Flarda

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PostSubject: Re: General WIPs   General WIPs - Page 10 Empty6/2/2013, 1:28 pm

Sure that works and looks cool and all, but in comparison that setup would be grossly impractical (not to insult the Armored Core series, of course Wink ). First, you only have two possible weapon combinations rather than four, and second, it takes several second to swap loadouts. What I'm talking about would allow independent weapon swapping for each arm. Let me give an example.

Say you're holding off multiple enemies a fair distance in front of you with an assault rifle/shotgun combo on your left arm and a HE pulse cannon/energy blade combo on your right arm (of course, since they're out of range of both the shotgun and the energy blade, you're using the pulse cannon and the assault rifle). Out of the corner of your eye, you notice an enemy unit quickly boosting up to you on your right. Firing the pulse cannon now would damage your unit and the assault rifle couldn't bring it down fast enough, so what's your best option? In a period of about 1-1.5 seconds, you swap out the assault rifle for the shotgun and fire a blast at the enemy unit to stagger it and give you a bit more time. Meanwhile, you're also swapping out your pulse cannon for your energy blade which you then use to slice the unit into several easily-digestible pieces. Delicious metallic dinner is served.
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TF Twitch
Calibrator
Calibrator
TF Twitch


Posts : 136
Join date : 2013-02-04

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PostSubject: Re: General WIPs   General WIPs - Page 10 Empty6/3/2013, 6:21 am

Something to consider is that in the real life military we have attachments for our assault rifles/carbines. You can attach either a grenade launcher or a shotgun underneath the barrel of the main weapon system. That setup means that there is no time wasted with swiveling barrels or whatever. I do like the the general idea that you are going with, though.
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Klushots
Administrative Goofball
Klushots


Posts : 257
Join date : 2012-12-07
Age : 29
Location : Flarda

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PostSubject: Re: General WIPs   General WIPs - Page 10 Empty6/3/2013, 6:55 pm

I thought about that, but I decided it'd still be too limited for what I'm trying to do. After all, why would you use a shotgun or a grenade launcher when you can use a shotgun and a grenade launcher without taking up any extra space? My idea is that this system could be used for virtually any weapon type. Of course, logically you'd usually want to put long and short range weapons together in each system so you have the option to have two weapons of similar range out simultaneously rather than using long/long and short/short and having only one usable arm in certain situations. Hence my rifle/shotgun and cannon/blade example. I'll try to upload a gif of the basic motion I'm talking about once I can get to my computer to take some screenshots. Maybe y'all will have some ideas for techniques I could use to make it less bulky then.

EDIT: Here ya go!

Spoiler:
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LTE the Mechanier
Engineer
Engineer
LTE the Mechanier


Posts : 217
Join date : 2012-06-30
Age : 26

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PostSubject: Re: General WIPs   General WIPs - Page 10 Empty6/4/2013, 10:29 am

Klushots wrote:
I thought about that, but I decided it'd still be too limited for what I'm trying to do. After all, why would you use a shotgun or a grenade launcher when you can use a shotgun and a grenade launcher without taking up any extra space? My idea is that this system could be used for virtually any weapon type. Of course, logically you'd usually want to put long and short range weapons together in each system so you have the option to have two weapons of similar range out simultaneously rather than using long/long and short/short and having only one usable arm in certain situations. Hence my rifle/shotgun and cannon/blade example. I'll try to upload a gif of the basic motion I'm talking about once I can get to my computer to take some screenshots. Maybe y'all will have some ideas for techniques I could use to make it less bulky then.

EDIT: Here ya go!

Spoiler:
interesting design... I like it, but it does limit weapon re-usability. I prefer handheld weapons, but that's just me.
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Forte
Technician
Technician
Forte


Posts : 61
Join date : 2012-05-15
Age : 37
Location : LC NM

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PostSubject: Re: General WIPs   General WIPs - Page 10 Empty6/7/2013, 6:56 am

So yeah, some new stuff. Haven't been doing much lately because I've been busy and I'm not sure there's an idea I haven't already done.

Sabot got reworked and is now 'complete'.
[You must be registered and logged in to see this image.]

Made a flight-type with VTOL lift function. The jet arms fold back for storage purposes.
[You must be registered and logged in to see this image.]

Another idea I had came from refitting a frame I'd built earlier. I'm trying to do something like the Tieren if it had been produced by the Pentagon.
[You must be registered and logged in to see this image.]

And an aquatic-type machine with no head!
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Finally, a one-off police hover mech... THING. I don't know what it is but I built it to get out of my comfort zone.
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Quantum Industries
Technician
Technician
Quantum Industries


Posts : 91
Join date : 2012-11-08
Age : 33
Location : Panama City, Florida

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PostSubject: Re: General WIPs   General WIPs - Page 10 Empty6/30/2013, 3:17 pm

A preview of my next project....

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TF Twitch
Calibrator
Calibrator
TF Twitch


Posts : 136
Join date : 2013-02-04

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PostSubject: Re: General WIPs   General WIPs - Page 10 Empty6/30/2013, 3:21 pm

Quantum Industries wrote:
A preview of my next project....

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Sick!  Wait, where is the dark red color?  Or was I not supposed to say that yet?
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Quantum Industries
Technician
Technician
Quantum Industries


Posts : 91
Join date : 2012-11-08
Age : 33
Location : Panama City, Florida

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PostSubject: Re: General WIPs   General WIPs - Page 10 Empty6/30/2013, 4:07 pm

TF Twitch wrote:
Quantum Industries wrote:
A preview of my next project....

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Sick!  Wait, where is the dark red color?  Or was I not supposed to say that yet?

Yah that was suppose to be a secret.... Neutral 
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TF Twitch
Calibrator
Calibrator
TF Twitch


Posts : 136
Join date : 2013-02-04

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PostSubject: Re: General WIPs   General WIPs - Page 10 Empty6/30/2013, 5:21 pm

I mean, it is supposed to be brown and yellow... Yeah...
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TF Twitch
Calibrator
Calibrator
TF Twitch


Posts : 136
Join date : 2013-02-04

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PostSubject: Re: General WIPs   General WIPs - Page 10 Empty7/5/2013, 6:07 pm

An update to the RamPart Defense Force and their RamPart Armor Systems:

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I took some of Eroomdivad's advice and did some redesigning of this configuration.  The wheeled feet were made thinner and the LAZAR was removed from the left sword/shield attachment.  The rotating beam cannon is a new addition.  The back weapons have been removed and replaced with thrusters.

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The tank configuration is complete.  The other primary weapon attachment has been completed.  I modeled the new back missile launchers after those found on the Earth Defense HQ set from the Alien Conquest theme.  These are obviously different from the previous missile launchers that are designed as single-launch, whereas these are meant to launch four at once.

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This last image is just a mash-up of different parts just thrown together in order to show the different possibilities.

As before, any and all constructive feedback is appreciated.  I am still going for having these have playability, hence why I am using flick-fire missiles and such.
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Klushots
Administrative Goofball
Klushots


Posts : 257
Join date : 2012-12-07
Age : 29
Location : Flarda

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PostSubject: Re: General WIPs   General WIPs - Page 10 Empty7/5/2013, 11:52 pm

The only thing that really sticks out to me for improvement is the head. Just seems sorta meh to me. Other than that, it looks like you've got the beginnings of a pretty good idea here.
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TF Twitch
Calibrator
Calibrator
TF Twitch


Posts : 136
Join date : 2013-02-04

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PostSubject: Re: General WIPs   General WIPs - Page 10 Empty7/9/2013, 4:36 pm

Klushots wrote:
The only thing that really sticks out to me for improvement is the head. Just seems sorta meh to me. Other than that, it looks like you've got the beginnings of a pretty good idea here.

I appreciate the feedback and I took a second look at the heads.  I personally think that the head for the first RAS (both configurations) works well since it has a soldier/warrior look to it.  However, I agree that the second design could use some work since it looks too similar to the first.
Below are the three head designs that I have.  I like 1, as stated previously, but 2 looks too similar and I am unsure about 3.  Any suggestions?

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Below is a bonus picture that I have been working on.  It shows two RAS that are pulling security at a space port.  This is to show how the RAS can fit in with different themes.  The ultimate goal is to have it look like it can fit in with any Space theme, retired or existing.

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Klushots
Administrative Goofball
Klushots


Posts : 257
Join date : 2012-12-07
Age : 29
Location : Flarda

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PostSubject: Re: General WIPs   General WIPs - Page 10 Empty7/9/2013, 9:01 pm

I like number 3 for a heavy unit. It's shorter and squattier and just seems to fit better with that type of machine. It's probably just me, but I've seen triangularish-shaped heads all over the place (most notably in minimech designs) to the point where it's become bland and repetitive to me. Of course, that's not to say that it's a bad look by any means, it's just my personal opinion
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TF Twitch
Calibrator
Calibrator
TF Twitch


Posts : 136
Join date : 2013-02-04

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PostSubject: Re: General WIPs   General WIPs - Page 10 Empty7/9/2013, 11:24 pm

Klushots wrote:
I like number 3 for a heavy unit. It's shorter and squattier and just seems to fit better with that type of machine. It's probably just me, but I've seen triangularish-shaped heads all over the place (most notably in minimech designs) to the point where it's become bland and repetitive to me. Of course, that's not to say that it's a bad look by any means, it's just my personal opinion

I changed 3 a little bit since I saw something that I did not like and 2 got a complete overhaul. I appreciate the feedback. At some point within the near future I will post a picture for the final review.
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JakTheMad
Steam Commander
JakTheMad


Posts : 136
Join date : 2012-04-03
Age : 25
Location : Here, most of the time.

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PostSubject: Re: General WIPs   General WIPs - Page 10 Empty7/12/2013, 1:31 pm

Just saw Pacific Rim. Expect something "soon".
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Klushots
Administrative Goofball
Klushots


Posts : 257
Join date : 2012-12-07
Age : 29
Location : Flarda

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PostSubject: Re: General WIPs   General WIPs - Page 10 Empty7/14/2013, 12:46 pm

JakTheMad wrote:
Just saw Pacific Rim. Expect something "soon".

Just saw it last night, so if you're doing what I hope you're doing, it should be pretty epic. Also, that movie was way better than it had any right to be.
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Ariklego
Engineer
Engineer
Ariklego


Posts : 255
Join date : 2012-04-12
Age : 28
Location : Somewhere between Here and Timbuktu

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PostSubject: Re: General WIPs   General WIPs - Page 10 Empty8/5/2013, 7:50 pm

Hi! I suspect no one here knows who I am after all these years, so I had better introduce myself. I'm Ariklego. And I'm back, hopefully for longer than I was last time. Razz


So, you're probably wondering who I am and what in the multiple alternate universes science fiction has developed I'm doing here.

Short answer...

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I'ma building sumfin'! Very Happy
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RichTheWolf257
Bronze Mechanier
RichTheWolf257


Posts : 534
Join date : 2012-04-04
Age : 28
Location : Out there.... Thataway!

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PostSubject: Re: General WIPs   General WIPs - Page 10 Empty8/5/2013, 8:43 pm

Ariklego wrote:
Hi! I suspect no one here knows who I am after all these years, so I had better introduce myself. I'm Ariklego. And I'm back, hopefully for longer than I was last time. Razz


So, you're probably wondering who I am and what in the multiple alternate universes science fiction has developed I'm doing here.

Short answer...



I'ma building sumfin'! Very Happy

*moderates and moves on*

*stops dead in tracks*

*does a double-take at Arik*

A-Arik? o.O

ARIK!!! Laughing *hugs Arik* Long time no see buddy! I missed you so much!
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Ariklego
Engineer
Engineer
Ariklego


Posts : 255
Join date : 2012-04-12
Age : 28
Location : Somewhere between Here and Timbuktu

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PostSubject: Re: General WIPs   General WIPs - Page 10 Empty8/5/2013, 10:33 pm

Hey, Richie! How've you been? Very Happy
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RichTheWolf257
Bronze Mechanier
RichTheWolf257


Posts : 534
Join date : 2012-04-04
Age : 28
Location : Out there.... Thataway!

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PostSubject: Re: General WIPs   General WIPs - Page 10 Empty8/6/2013, 12:23 am

Ariklego wrote:
Hey, Richie! How've you been? Very Happy
I've been great, although I've done absolutely no lego-related work since you left. Also, BiO has gone inactive and promoted me to Admin in his absence. Now that you're back, this place is likely to come back alive, and I'm likely to pick my LDD work back up. Good to have you back, man!
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Quantum Industries
Technician
Technician
Quantum Industries


Posts : 91
Join date : 2012-11-08
Age : 33
Location : Panama City, Florida

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PostSubject: Re: General WIPs   General WIPs - Page 10 Empty8/6/2013, 6:55 pm

Hey Arik, it has certainly been a while, good to have you back.

As for everyone else, here is an update on my progress of my second project.

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These are remote energy shield bits.

Thoughts and suggestions are appreciated.Smile 
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graybandit
Initiate
Initiate
graybandit


Posts : 9
Join date : 2012-07-09
Age : 37
Location : Pacific Northwest

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PostSubject: Re: General WIPs   General WIPs - Page 10 Empty8/8/2013, 11:49 am

Ok, so this is technically still a WIP, and you may have seen it already: [You must be registered and logged in to see this link.]

I'm working on weapons for it, as well as hopefully a large hangar. It's got some nifty little features, and all the joints work.
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Quantum Industries
Technician
Technician
Quantum Industries


Posts : 91
Join date : 2012-11-08
Age : 33
Location : Panama City, Florida

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PostSubject: Re: General WIPs   General WIPs - Page 10 Empty8/11/2013, 1:55 pm

graybandit wrote:
Ok, so this is technically still a WIP, and you may have seen it already: [You must be registered and logged in to see this link.]

I'm working on weapons for it, as well as hopefully a large hangar. It's got some nifty little features, and all the joints work.
S

Awesome, can't wait to see some more flare on the brilliant work of art!
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BiO
The Mecherator
BiO


Posts : 264
Join date : 2012-03-06
Age : 27
Location : Richie is to exclamation marks what Bio is to ginger snaps.

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PostSubject: Re: General WIPs   General WIPs - Page 10 Empty8/14/2013, 11:19 pm

RichTheWolf257 wrote:
Ariklego wrote:
Hey, Richie! How've you been? Very Happy
Also, BiO has gone inactive and promoted me to Admin in his absence.
>Toddles in
>Sees Arik and Richie talking
>Woah wait what Arik?
>Considers mentioning that I'm doing my weekly stalk-about
>lolnah
>Toddles out
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