| General WIPs | |
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+10Quantum Industries Thomas_Z Sylphion Forte JakTheMad Eroomdivad BiO RichTheWolf257 LTE the Mechanier Ariklego 14 posters |
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TF Twitch Calibrator
Posts : 136 Join date : 2013-02-04
| Subject: Re: General WIPs 5/12/2013, 11:56 am | |
| To my knowledge no one has tracked down that stolen unit. This seems like the perfect opportunity. Besides, we have yet to see any of your units engage a mech battle. | |
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Sylphion Grease Monkey
Posts : 45 Join date : 2012-05-16 Location : Some island in South East Asia
| Subject: Re: General WIPs 5/12/2013, 12:25 pm | |
| The Red Ivy is essentially the original Esione prototype given an overhaul with foreign tech, meaning the one and only produced model at that moment was the Red Ivy. But seeing as how it was the suit and not the blueprints/data that was stolen, Helios made 3 new prototypes, two of them being copies of the original (one of the copies was overhauled into something else, I'm saving No.3 as a plot device for some time later), and the fourth being the Caballus. The Versailles series was developed from test data collected from the Esione and the Darksteel (the predecessor of the Esione). The second copy is supposed to be designated as Unit 2, but seeing as how the Red Ivy is technically a different version of the Esione, it takes the place of Unit 2. The spare second copy is thus used as a test bed for future upgrades of the Esione line. Unecessary babble aside, this means that cannonically, the Red Ivy is the oldest of the Esione models, and the Rudhirá's hardware is practically on par with it. While Marianne trumps Iris with combat performance, the Red Ivy has far superior firepower. This will definately make for a good short comic strip | |
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Klushots Administrative Goofball
Posts : 257 Join date : 2012-12-07 Age : 29 Location : Flarda
| Subject: Re: General WIPs 5/12/2013, 3:13 pm | |
| - Sylphion wrote:
- The Red Ivy is essentially the original Esione prototype given an overhaul with foreign tech, meaning the one and only produced model at that moment was the Red Ivy. But seeing as how it was the suit and not the blueprints/data that was stolen, Helios made 3 new prototypes, two of them being copies of the original (one of the copies was overhauled into something else, I'm saving No.3 as a plot device for some time later), and the fourth being the Caballus. The Versailles series was developed from test data collected from the Esione and the Darksteel (the predecessor of the Esione). The second copy is supposed to be designated as Unit 2, but seeing as how the Red Ivy is technically a different version of the Esione, it takes the place of Unit 2. The spare second copy is thus used as a test bed for future upgrades of the Esione line. Unecessary babble aside, this means that cannonically, the Red Ivy is the oldest of the Esione models, and the Rudhirá's hardware is practically on par with it. While Marianne trumps Iris with combat performance, the Red Ivy has far superior firepower. This will definately make for a good short comic strip
Seems on-par with a lot of conflicts in many stories to me. Skill vs. Tech. Of course, from what little I've seen of the Gundamverse, that seems to be more of a "Skill and Tech Combine to Destroy Everything Ever" thing. | |
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Eroomdivad Engineer
Posts : 260 Join date : 2012-04-03 Age : 27 Location : Australia someplace
| Subject: Re: General WIPs 5/16/2013, 4:53 am | |
| - TF Twitch wrote:
- Yep, still confuzzled by the shoulder thrusters. I guess I shall remain that way...
Okay, so back to the RamPart Defense Force (RDF), where I have run into a bit of a snag. And here is why: - The multipurpose RAS has secondary equipment that sacrifices melee for increased firepower. - The pure melee will have equipment to give it some ranged firepower. - Heavy Weapons will have a heavy humanoid mode and a heavy tank mode. But what do I do with the secondary equipment for the aerial unit? Right now its armament is two hand-held twin barreled beam rifles and two wrist-mounted beam sabers. It has a standard backpack with two wing thruster units that go into the shoulder-mounted slots. Should the secondary equipment make it a ground unit with increased mobility and agility? Because the CQC unit will have that with all of its equipment. Any ideas or suggestions? Also, should there be a fifth unit? The only role that I can think of is a sniper/recon unit with secondary equipment that would allow it to fill a DMR role. Well... you could make your aerialist's secondary a sniper role, though I do like the previously mentioned drone-swarm idea. Actually you seem to be missing a technical load out, which would be EMP grenades, AWAKS backpack and some nice looking radar dishes. | |
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TF Twitch Calibrator
Posts : 136 Join date : 2013-02-04
| Subject: Re: General WIPs 5/16/2013, 6:45 am | |
| - Eroomdivad wrote:
- Well... you could make your aerialist's secondary a sniper role, though I do like the previously mentioned drone-swarm idea. Actually you seem to be missing a technical load out, which would be EMP grenades, AWAKS backpack and some nice looking radar dishes.
The sniper would fill the general support role. I figured that would work out the best since it would not necessarily be engaging in direct combat, equipment slots could be freed up for some support upgrades. I do not think that I will go with the "drone-swarm idea" for the aerial unit because I want there to be good playability with the models by the general public. | |
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Eroomdivad Engineer
Posts : 260 Join date : 2012-04-03 Age : 27 Location : Australia someplace
| Subject: Re: General WIPs 5/16/2013, 8:14 am | |
| - TF Twitch wrote:
- The sniper would fill the general support role. I figured that would work out the best since it would not necessarily be engaging in direct combat, equipment slots could be freed up for some support upgrades. I do not think that I will go with the "drone-swarm idea" for the aerial unit because I want there to be good playability with the models by the general public.
Fair enough, I see what you mean about the drones... You could have a long-distance strike load out for long missions, with a few rockets and larger wings, or even remove the wings from the other and make it a pure jetpack. | |
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Sylphion Grease Monkey
Posts : 45 Join date : 2012-05-16 Location : Some island in South East Asia
| Subject: Re: General WIPs 5/16/2013, 10:13 am | |
| What if, you had a RamPart... Inside a bigger Rampart | |
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TF Twitch Calibrator
Posts : 136 Join date : 2013-02-04
| Subject: Re: General WIPs 5/16/2013, 10:15 am | |
| Then that would make you a gay robot,.Caboose. | |
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Sylphion Grease Monkey
Posts : 45 Join date : 2012-05-16 Location : Some island in South East Asia
| Subject: Re: General WIPs 5/16/2013, 10:25 am | |
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RichTheWolf257 Bronze Mechanier
Posts : 534 Join date : 2012-04-04 Age : 28 Location : Out there.... Thataway!
| Subject: Re: General WIPs 5/16/2013, 2:37 pm | |
| - TF Twitch wrote:
- Then that would make you a gay robot,.Caboose.
Then what would it take to make one bi robot? | |
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TF Twitch Calibrator
Posts : 136 Join date : 2013-02-04
| Subject: Re: General WIPs 5/16/2013, 2:39 pm | |
| Obvious Red vs. Blue reference must not be that obvious... | |
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RichTheWolf257 Bronze Mechanier
Posts : 534 Join date : 2012-04-04 Age : 28 Location : Out there.... Thataway!
| Subject: Re: General WIPs 5/16/2013, 3:28 pm | |
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Quantum Industries Technician
Posts : 91 Join date : 2012-11-08 Age : 33 Location : Panama City, Florida
| Subject: Re: General WIPs 5/16/2013, 6:38 pm | |
| After a year of development I proudly lift the shroud on a work of art ant technical innovation AMS-000MX TYPE-Zero[You must be registered and logged in to see this link.]AMS-000MX TYPE-Zero Pilot: Senji Takeuchi Unit Type: Multi-Purpose prototype Height at shoulder: 17.7 meters Weight: 59.5 metric tonnes Performance: Maximum Operation Time: 200 hours Top Speed: Est. 250 Km/s Max Acceleration: 0 to 100 Km/s .5.25 sec Armaments:
2X AC-520 40mm Autocannons [head fixed-mount] SER-X01 Aonghus variable output beam rifle [hand operated] Twin Low Output Beam Pulse Guns [rear skirt mounted] 2X R-1 155mm Fintan railguns [hip mounted] ‘Writstbow’ particle gun [right arm mounted] 2X Scindo dual beam sabers [hip mounted]
Optional:
Leather trim interior (the comfort of the pilot matters) Cup holders
Equipment:
Physical shield w/ anti-beam coating 6X Pyriphios anti-missile flare blocks (50 barrels/block) (3 flares/barrel) [fixed] ‘Charon’ Thruster Module ‘Nuada’ mobile bit system Type-ATHENA Radar Soul-link unit (manipulation and reflex enhancement system)
[You must be registered and logged in to see this link.]…No story yet but I’m working on it… [You must be registered and logged in to see this link.] Senji Takeuchi [You must be registered and logged in to see this link.]The twin pulse guns fit in a small area for maximum mobility. [You must be registered and logged in to see this link.]The neck is nicely detailed. [You must be registered and logged in to see this link.]Aerodynamics are a priority [You must be registered and logged in to see this link.]I’m not too keen on the ‘ Mono Eye’ style, so I developed this. [You must be registered and logged in to see this link.]*Cup holders not shown* [You must be registered and logged in to see this link.]Boosters hidden in the heels. [You must be registered and logged in to see this link.]Anti-missile flares. [You must be registered and logged in to see this link.]Super discharge!!! [You must be registered and logged in to see this link.]Saved the best for last. | |
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Eroomdivad Engineer
Posts : 260 Join date : 2012-04-03 Age : 27 Location : Australia someplace
| Subject: Re: General WIPs 5/17/2013, 4:09 am | |
| Amazing!
Did you edit on the decals for the pilot? | |
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TF Twitch Calibrator
Posts : 136 Join date : 2013-02-04
| Subject: Re: General WIPs 5/17/2013, 9:50 am | |
| - Quantum Industries wrote:
- After a year of development I proudly lift the shroud on a work of art ant technical innovation AMS-000MX TYPE-Zero
Very nice work. The details are excellent, with my favorites being the cockpit, head design, and the heel boosters. If it is at all possible, I would love to get my hands on the file so that I can dissect it a bit more to further grasp all of the details. | |
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Quantum Industries Technician
Posts : 91 Join date : 2012-11-08 Age : 33 Location : Panama City, Florida
| Subject: Re: General WIPs 5/17/2013, 5:27 pm | |
| - Eroomdivad wrote:
- Amazing!
Did you edit on the decals for the pilot? Thank you. and no, the decals are in the LDD program. | |
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Quantum Industries Technician
Posts : 91 Join date : 2012-11-08 Age : 33 Location : Panama City, Florida
| Subject: Re: General WIPs 5/17/2013, 5:46 pm | |
| - TF Twitch wrote:
- Quantum Industries wrote:
- After a year of development I proudly lift the shroud on a work of art ant technical innovation AMS-000MX TYPE-Zero
Very nice work. The details are excellent, with my favorites being the cockpit, head design, and the heel boosters. If it is at all possible, I would love to get my hands on the file so that I can dissect it a bit more to further grasp all of the details. Thank you as well, yes my favorite part of the build is the cockpit. The cockpit was a major undertaking believe it or not, trying to find the position for mini-fig for it to have three points of contact (i.e. both hands and the legs) was a pain in the butt. those features are part of the reason it took so long to post. sure, just I just need you email and I'll send it. | |
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Eroomdivad Engineer
Posts : 260 Join date : 2012-04-03 Age : 27 Location : Australia someplace
| Subject: Re: General WIPs 5/17/2013, 9:22 pm | |
| - Quantum Industries wrote:
- Eroomdivad wrote:
- Amazing!
Did you edit on the decals for the pilot? Thank you.
and no, the decals are in the LDD program. I need to use LDD more... | |
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graybandit Initiate
Posts : 9 Join date : 2012-07-09 Age : 37 Location : Pacific Northwest
| Subject: KSHATRIYA 5/23/2013, 1:00 pm | |
| It's by no means a perfect Kshatriya, but I really like it for some reason. [You must be registered and logged in to see this image.] | |
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TF Twitch Calibrator
Posts : 136 Join date : 2013-02-04
| Subject: Re: General WIPs 5/26/2013, 9:53 pm | |
| An update on the RamPart Defense Force: Since CUUSOO does not like to do themes, I have modified my RDF for a set. It composes of two RASs with a plethora of optional equipment. I have also changed the colors so that they can easily fit into any retired and existing themes. These RASs are perfect for protecting your civilian colonists and assaulting the alien swarms! The main colors are white and black, grey detailing, and blue transparent. I found these to be the most common between Futron, Blacktron II, Space Police III, Mars Mission, and Galaxy Squad. [You must be registered and logged in to see this link.]The heavy tank equipment is still a WIP, but I think that you get the idea of what its intent is. So, what does everyone think so far? Any criticism is welcome since it will give ideas to help improve this. As far as continuing the original RDF theme, I think that a contest should be held on MOCpages (I would not participate, duh) with my frame provided. Everyone has to create one RAS with additional equipment/configurations. Yeah, yeah? | |
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Eroomdivad Engineer
Posts : 260 Join date : 2012-04-03 Age : 27 Location : Australia someplace
| Subject: Re: General WIPs 5/27/2013, 3:45 am | |
| I like the idea of condensing it into one set. However I find that some (very little, really) of your weapon design lies somewhere in between the slick, somewhat realistic and detailed weapons that are common on MOCpages, and the more childish ones LEGO use. The result I'm not a fan of, and in my opinion you should got for the full LEGO-style weapons, though if you want the detailed ones would still work. Specifically I mean the weapons on the second image, especially the sword/shield hybrid things. The rest is good stuff.
Nice job with the hinges on the wings, I like that technique.
Oh, and the wheeled feet are kinda bulky. | |
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TF Twitch Calibrator
Posts : 136 Join date : 2013-02-04
| Subject: Re: General WIPs 5/27/2013, 11:04 am | |
| - Eroomdivad wrote:
- I like the idea of condensing it into one set. However I find that some (very little, really) of your weapon design lies somewhere in between the slick, somewhat realistic and detailed weapons that are common on MOCpages, and the more childish ones LEGO use. The result I'm not a fan of, and in my opinion you should got for the full LEGO-style weapons, though if you want the detailed ones would still work. Specifically I mean the weapons on the second image, especially the sword/shield hybrid things. The rest is good stuff.
Nice job with the hinges on the wings, I like that technique.
Oh, and the wheeled feet are kinda bulky. You mean that they are sword/shield/LAZAR! So in your opinion, which ones would you keep and which would you redesign? After I finish the tank-styled setup I am going to revisit the wheeled feet since they also seemed bulky to me. The wings fold up and are able to move around a good bit as well. | |
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Eroomdivad Engineer
Posts : 260 Join date : 2012-04-03 Age : 27 Location : Australia someplace
| Subject: Re: General WIPs 5/28/2013, 10:04 pm | |
| Looking back at the image now I think the thing that bugs me is have a melee weapon as an arm extension, I reckon it would be better with the LAZAR! possibly removed and just a sword/shield. Also the shield looks kinda plain. | |
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TF Twitch Calibrator
Posts : 136 Join date : 2013-02-04
| Subject: Re: General WIPs 5/28/2013, 10:22 pm | |
| - Eroomdivad wrote:
- Looking back at the image now I think the thing that bugs me is have a melee weapon as an arm extension, I reckon it would be better with the LAZAR! possibly removed and just a sword/shield. Also the shield looks kinda plain.
I was going for a gunblade look with a buckler, so not a full-sized shield. I can see how it does not match the rest since my goal has been a simple-yet-detailed overall look and feel. | |
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Klushots Administrative Goofball
Posts : 257 Join date : 2012-12-07 Age : 29 Location : Flarda
| Subject: Re: General WIPs 6/1/2013, 11:23 pm | |
| Okay, I don't have a good enough working version yet to have any pictures for you guys, but let me briefly try to explain what it is I'm now attempting to do in the LDD mech world.
Between full-time work, weddings, and various other time-consuming life-related things that have been chewing up my weekends, I've been working on a weapon concept that I've wanted to do for a while and one that (to my very, very limited knowledge) has not been done yet by anyone in the group. Basically, I'm trying to make a built-in weapon that allows for two different weapon types to be swapped out for one another in a very short period of time. I've seen a few mechs with weapons as replacements for arms (most recently, Twitch's project), but I always thought that that method compromised versatility since once you mount a weapon on the mech, it's stuck with that same weapon at least throughout the duration of its current engagement.
So basically, my concept works like this: two different weapon types are attached to each other roughly where the stock (or hilt) would be on a normal weapon with their barrels (or blades) facing in opposite directions. This configuration would then be attached as the mech's forearm with beams on the left and right sides running from swiveling pieces where the two weapons attach to each other back to an elbow joint connected to the upper arm. This (combined with the proper software to tell which weapon should be labelled as "active" at any given moment) would give the mech far greater versatility by doubling the number of its primary weapons and quadrupling the number of its possible weapon combinations while in the field.
So after that far from brief explanation (sorry), what I want to know is this: how do you guys think this should be done on a mech that's only about 25 studs high (basically the scale of any of my Armored Shells, if you're at all familiar with them) while still making the entire system look polished and not like I just sandwiched a 1x1 2-stud SNOT brick between two 1x8 plates for the swivel joint? Because that's totally what it looks like right now. And also, what kind of weapon combinations would you like to see? Currently I'm looking at a shotgun/assault rifle combo for at least one arm. | |
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