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Top posting users this week | |
| | Roleplay Setup | |
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Author | Message |
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RichTheWolf257 Bronze Mechanier
Posts : 534 Join date : 2012-04-04 Age : 28 Location : Out there.... Thataway!
| Subject: Re: Roleplay Setup 6/21/2012, 4:06 pm | |
| - Ariklego wrote:
- *gasps* oh wow. measuring that on our map, our new map is just under a kilometer at the longer of the two sides. okay, future maps need to be bigger or we'll have people shooting across the map with handguns.
I suppose that means the Dewback's sniper cannons (which have a maximum range of about four miles) will indeed be able to hit anywhere on the map...
...and yeah, that answers my question. Glad to be of service! | |
| | | Ariklego Engineer
Posts : 255 Join date : 2012-04-12 Age : 28 Location : Somewhere between Here and Timbuktu
| Subject: Re: Roleplay Setup 6/22/2012, 2:39 pm | |
| - RichTheWolf257 wrote:
- Ariklego wrote:
- *gasps* oh wow. measuring that on our map, our new map is just under a kilometer at the longer of the two sides. okay, future maps need to be bigger or we'll have people shooting across the map with handguns.
I suppose that means the Dewback's sniper cannons (which have a maximum range of about four miles) will indeed be able to hit anywhere on the map...
...and yeah, that answers my question. Glad to be of service! Unfortunately it may take another day to wrap things up on the map, but for now I've gotten pictures of the Mechs and vehicles we'll be using up on MOCpages if you wanna take a look. | |
| | | RichTheWolf257 Bronze Mechanier
Posts : 534 Join date : 2012-04-04 Age : 28 Location : Out there.... Thataway!
| Subject: Re: Roleplay Setup 6/22/2012, 2:52 pm | |
| - Ariklego wrote:
- RichTheWolf257 wrote:
- Ariklego wrote:
- *gasps* oh wow. measuring that on our map, our new map is just under a kilometer at the longer of the two sides. okay, future maps need to be bigger or we'll have people shooting across the map with handguns.
I suppose that means the Dewback's sniper cannons (which have a maximum range of about four miles) will indeed be able to hit anywhere on the map...
...and yeah, that answers my question. Glad to be of service! Unfortunately it may take another day to wrap things up on the map, but for now I've gotten pictures of the Mechs and vehicles we'll be using up on MOCpages if you wanna take a look. Yeah, I saw it! I really like those turrets. And theres a few mechs I'm pretty sure I've never seen before. Thats a pretty good dropship, too! | |
| | | Ariklego Engineer
Posts : 255 Join date : 2012-04-12 Age : 28 Location : Somewhere between Here and Timbuktu
| Subject: Re: Roleplay Setup 6/23/2012, 2:32 pm | |
| NOOOOO!!!!! *cries* after spending the entire morning typing out the descriptions for all the pictures for the battle, I just lost the whole thing! well, back to work... | |
| | | RichTheWolf257 Bronze Mechanier
Posts : 534 Join date : 2012-04-04 Age : 28 Location : Out there.... Thataway!
| Subject: Re: Roleplay Setup 6/23/2012, 2:39 pm | |
| - Ariklego wrote:
- NOOOOO!!!!! *cries* after spending the entire morning typing out the descriptions for all the pictures for the battle, I just lost the whole thing!
well, back to work... Type it, Hilight it, Right Click it, Click "copy" and if it disapears again, right click and click "Paste" then click "Post" | |
| | | Ariklego Engineer
Posts : 255 Join date : 2012-04-12 Age : 28 Location : Somewhere between Here and Timbuktu
| Subject: Re: Roleplay Setup 6/23/2012, 2:51 pm | |
| - RichTheWolf257 wrote:
- Ariklego wrote:
- NOOOOO!!!!! *cries* after spending the entire morning typing out the descriptions for all the pictures for the battle, I just lost the whole thing!
well, back to work... Type it, Hilight it, Right Click it, Click "copy" and if it disapears again, right click and click "Paste" then click "Post" That's the thing. I always take too long to post my MOCs, so I've gotten into a habit of doing that. problem is, after copying it I went back to the page itself and clicked edit again (so I wouldn't have to redo the title, description, etc.). but when I highlighted the original text to replace it, I accidentally did cut without thinking instead of hitting backspace or delete, so it overrided the original "copy/paste" thing. Well, I'll do a quick redo of it all... | |
| | | RichTheWolf257 Bronze Mechanier
Posts : 534 Join date : 2012-04-04 Age : 28 Location : Out there.... Thataway!
| Subject: Re: Roleplay Setup 6/23/2012, 3:05 pm | |
| - Ariklego wrote:
- RichTheWolf257 wrote:
- Ariklego wrote:
- NOOOOO!!!!! *cries* after spending the entire morning typing out the descriptions for all the pictures for the battle, I just lost the whole thing!
well, back to work... Type it, Hilight it, Right Click it, Click "copy" and if it disapears again, right click and click "Paste" then click "Post" That's the thing. I always take too long to post my MOCs, so I've gotten into a habit of doing that. problem is, after copying it I went back to the page itself and clicked edit again (so I wouldn't have to redo the title, description, etc.). but when I highlighted the original text to replace it, I accidentally did cut without thinking instead of hitting backspace or delete, so it overrided the original "copy/paste" thing.
Well, I'll do a quick redo of it all... *facepalm* Y U NO PAY ATTENTION?! We're dying of anticipation over here! | |
| | | Ariklego Engineer
Posts : 255 Join date : 2012-04-12 Age : 28 Location : Somewhere between Here and Timbuktu
| Subject: Re: Roleplay Setup 6/23/2012, 3:16 pm | |
| - RichTheWolf257 wrote:
- Ariklego wrote:
- RichTheWolf257 wrote:
- Ariklego wrote:
- NOOOOO!!!!! *cries* after spending the entire morning typing out the descriptions for all the pictures for the battle, I just lost the whole thing!
well, back to work... Type it, Hilight it, Right Click it, Click "copy" and if it disapears again, right click and click "Paste" then click "Post" That's the thing. I always take too long to post my MOCs, so I've gotten into a habit of doing that. problem is, after copying it I went back to the page itself and clicked edit again (so I wouldn't have to redo the title, description, etc.). but when I highlighted the original text to replace it, I accidentally did cut without thinking instead of hitting backspace or delete, so it overrided the original "copy/paste" thing.
Well, I'll do a quick redo of it all... *facepalm* Y U NO PAY ATTENTION?! We're dying of anticipation over here! I know, I know... | |
| | | RichTheWolf257 Bronze Mechanier
Posts : 534 Join date : 2012-04-04 Age : 28 Location : Out there.... Thataway!
| Subject: Re: Roleplay Setup 6/23/2012, 4:07 pm | |
| - Ariklego wrote:
- RichTheWolf257 wrote:
- Ariklego wrote:
- RichTheWolf257 wrote:
- Ariklego wrote:
- NOOOOO!!!!! *cries* after spending the entire morning typing out the descriptions for all the pictures for the battle, I just lost the whole thing!
well, back to work... Type it, Hilight it, Right Click it, Click "copy" and if it disapears again, right click and click "Paste" then click "Post" That's the thing. I always take too long to post my MOCs, so I've gotten into a habit of doing that. problem is, after copying it I went back to the page itself and clicked edit again (so I wouldn't have to redo the title, description, etc.). but when I highlighted the original text to replace it, I accidentally did cut without thinking instead of hitting backspace or delete, so it overrided the original "copy/paste" thing.
Well, I'll do a quick redo of it all... *facepalm* Y U NO PAY ATTENTION?! We're dying of anticipation over here! I know, I know... ... | |
| | | Ariklego Engineer
Posts : 255 Join date : 2012-04-12 Age : 28 Location : Somewhere between Here and Timbuktu
| Subject: Re: Roleplay Setup 6/23/2012, 4:31 pm | |
| Okay, I'm finished with the unit descriptions. feel free to look over and familiarize yourself with everything. feel free to ask questions on anything I wasn't clear about (PLEEEASE ask questions!!! I nearly died of boredom back there! ) I'll hurry and get the map description up after I eat lunch, then we can start! | |
| | | RichTheWolf257 Bronze Mechanier
Posts : 534 Join date : 2012-04-04 Age : 28 Location : Out there.... Thataway!
| | | | Ariklego Engineer
Posts : 255 Join date : 2012-04-12 Age : 28 Location : Somewhere between Here and Timbuktu
| Subject: Re: Roleplay Setup 6/23/2012, 6:16 pm | |
| It's FINALLLY done! *walks over to my bed and practically dies* ahem. anyway, when you're ready we can start. ...and I'm quite thankful we only need to build a map for this in the rest of our battles. p.s. by the way, I updated the LDD file again. you might want to use it, as I cut down on some of my own troops to make it more fair and otherwise you'll be facing a considerably larger army. | |
| | | RichTheWolf257 Bronze Mechanier
Posts : 534 Join date : 2012-04-04 Age : 28 Location : Out there.... Thataway!
| Subject: Re: Roleplay Setup 6/23/2012, 6:48 pm | |
| - Ariklego wrote:
- It's FINALLLY done! *walks over to my bed and practically dies* ahem. anyway, when you're ready we can start.
...and I'm quite thankful we only need to build a map for this in the rest of our battles.
p.s. by the way, I updated the LDD file again. you might want to use it, as I cut down on some of my own troops to make it more fair and otherwise you'll be facing a considerably larger army. I'll take a look right away! Anywho, since i'll need some time to figure out the system and strategise, lets start tomorrow. How does 1pm sound (your 2pm, i think)? | |
| | | Ariklego Engineer
Posts : 255 Join date : 2012-04-12 Age : 28 Location : Somewhere between Here and Timbuktu
| Subject: Re: Roleplay Setup 6/23/2012, 7:37 pm | |
| - RichTheWolf257 wrote:
- Ariklego wrote:
- It's FINALLLY done! *walks over to my bed and practically dies* ahem. anyway, when you're ready we can start.
...and I'm quite thankful we only need to build a map for this in the rest of our battles.
p.s. by the way, I updated the LDD file again. you might want to use it, as I cut down on some of my own troops to make it more fair and otherwise you'll be facing a considerably larger army. I'll take a look right away! Anywho, since i'll need some time to figure out the system and strategise, lets start tomorrow. How does 1pm sound (your 2pm, i think)? Sounds like a plan. | |
| | | RichTheWolf257 Bronze Mechanier
Posts : 534 Join date : 2012-04-04 Age : 28 Location : Out there.... Thataway!
| Subject: Re: Roleplay Setup 6/23/2012, 7:41 pm | |
| - Ariklego wrote:
- RichTheWolf257 wrote:
- Ariklego wrote:
- It's FINALLLY done! *walks over to my bed and practically dies* ahem. anyway, when you're ready we can start.
...and I'm quite thankful we only need to build a map for this in the rest of our battles.
p.s. by the way, I updated the LDD file again. you might want to use it, as I cut down on some of my own troops to make it more fair and otherwise you'll be facing a considerably larger army. I'll take a look right away! Anywho, since i'll need some time to figure out the system and strategise, lets start tomorrow. How does 1pm sound (your 2pm, i think)? Sounds like a plan. Okie-Dokie! | |
| | | Ariklego Engineer
Posts : 255 Join date : 2012-04-12 Age : 28 Location : Somewhere between Here and Timbuktu
| Subject: Re: Roleplay Setup 6/23/2012, 9:41 pm | |
| ugh... you're gonna hate me, but I was just informed that I won't be here at 2:00. I'll probably be home around... three or four PM, most likely. Is that still alright? By the way, I had an idea.When we all start off, what if, instead of automatically starting off with a half-dozen well-developed systems, what if we started out just with out capital home planet and a small number of colony ships, then have to first colonize worlds? I partly think it may be smart to start the Roleplay off kinda slow and just expand from there, that way we don't plan too big and have our blast-off go down in flames. | |
| | | RichTheWolf257 Bronze Mechanier
Posts : 534 Join date : 2012-04-04 Age : 28 Location : Out there.... Thataway!
| Subject: Re: Roleplay Setup 6/23/2012, 10:01 pm | |
| - Ariklego wrote:
- ugh... you're gonna hate me, but I was just informed that I won't be here at 2:00.
I'll probably be home around... three or four PM, most likely. Is that still alright?
By the way, I had an idea.When we all start off, what if, instead of automatically starting off with a half-dozen well-developed systems, what if we started out just with out capital home planet and a small number of colony ships, then have to first colonize worlds? I partly think it may be smart to start the Roleplay off kinda slow and just expand from there, that way we don't plan too big and have our blast-off go down in flames. Ok, That all sounds good. | |
| | | Ariklego Engineer
Posts : 255 Join date : 2012-04-12 Age : 28 Location : Somewhere between Here and Timbuktu
| Subject: Re: Roleplay Setup 6/24/2012, 5:26 pm | |
| I'm here! Ready to lose? | |
| | | RichTheWolf257 Bronze Mechanier
Posts : 534 Join date : 2012-04-04 Age : 28 Location : Out there.... Thataway!
| Subject: Re: Roleplay Setup 6/24/2012, 5:43 pm | |
| - Ariklego wrote:
- I'm here! Ready to lose?
Give me a minute while I build my first move. EDIT! Blue team First move: Orbital drop near Turbolaset Tower Two Grenadiers and Five Infantry Squads: [You must be registered and logged in to see this link.] | |
| | | Ariklego Engineer
Posts : 255 Join date : 2012-04-12 Age : 28 Location : Somewhere between Here and Timbuktu
| Subject: Re: Roleplay Setup 6/24/2012, 6:12 pm | |
| umm, should we both have MOCs with the map LDD file in them so we can stay on the right track? | |
| | | RichTheWolf257 Bronze Mechanier
Posts : 534 Join date : 2012-04-04 Age : 28 Location : Out there.... Thataway!
| Subject: Re: Roleplay Setup 6/24/2012, 6:26 pm | |
| How about this: We both have eachothers markers on the map right? Well it might be simpler to post pictures here and move eachothers marker on our maps based on picture. If it'll make it easier, i'll post a Top-down version of the pic above. | |
| | | Ariklego Engineer
Posts : 255 Join date : 2012-04-12 Age : 28 Location : Somewhere between Here and Timbuktu
| Subject: Re: Roleplay Setup 6/24/2012, 7:31 pm | |
| - RichTheWolf257 wrote:
- How about this: We both have eachothers markers on the map right? Well it might be simpler to post pictures here and move eachothers marker on our maps based on picture. If it'll make it easier, i'll post a Top-down version of the pic above.
I can get the map set up based off the first picture, but in the future it might be good to do that. not directly up, though, or it'll be difficult to tell what's what. | |
| | | RichTheWolf257 Bronze Mechanier
Posts : 534 Join date : 2012-04-04 Age : 28 Location : Out there.... Thataway!
| Subject: Re: Roleplay Setup 6/24/2012, 7:43 pm | |
| - Ariklego wrote:
- RichTheWolf257 wrote:
- How about this: We both have eachothers markers on the map right? Well it might be simpler to post pictures here and move eachothers marker on our maps based on picture. If it'll make it easier, i'll post a Top-down version of the pic above.
I can get the map set up based off the first picture, but in the future it might be good to do that. not directly up, though, or it'll be difficult to tell what's what. Ok. Its your turn by the way. But before you move, If I capture the tower, can I use it to destroy the AA-towers? | |
| | | Ariklego Engineer
Posts : 255 Join date : 2012-04-12 Age : 28 Location : Somewhere between Here and Timbuktu
| Subject: Re: Roleplay Setup 6/24/2012, 9:26 pm | |
| - RichTheWolf257 wrote:
- Ariklego wrote:
- RichTheWolf257 wrote:
- How about this: We both have eachothers markers on the map right? Well it might be simpler to post pictures here and move eachothers marker on our maps based on picture. If it'll make it easier, i'll post a Top-down version of the pic above.
I can get the map set up based off the first picture, but in the future it might be good to do that. not directly up, though, or it'll be difficult to tell what's what. Ok. Its your turn by the way. But before you move, If I capture the tower, can I use it to destroy the AA-towers? Well, heavy turbolaser towers typically don't have a far enough downward arc to fire on ground targets, but I'd say this one probably does. So, yeah, I'd say so. I'm doubt it'd be able to track and fire on ground troops and vehicles, though. By the way, while we're going through our first test battle and working out the kinks of combat, do you think we should start getting everyone set in the Roleplay, with planets, colony ships, etc.? I know it sounds like I'm rushing a bit, but some of those things are rather time-consuming and it might be good to get started. Anyway, I'll post my move in a moment. | |
| | | RichTheWolf257 Bronze Mechanier
Posts : 534 Join date : 2012-04-04 Age : 28 Location : Out there.... Thataway!
| Subject: Re: Roleplay Setup 6/24/2012, 9:32 pm | |
| - Ariklego wrote:
- RichTheWolf257 wrote:
- Ariklego wrote:
- RichTheWolf257 wrote:
- How about this: We both have eachothers markers on the map right? Well it might be simpler to post pictures here and move eachothers marker on our maps based on picture. If it'll make it easier, i'll post a Top-down version of the pic above.
I can get the map set up based off the first picture, but in the future it might be good to do that. not directly up, though, or it'll be difficult to tell what's what. Ok. Its your turn by the way. But before you move, If I capture the tower, can I use it to destroy the AA-towers? Well, heavy turbolaser towers typically don't have a far enough downward arc to fire on ground targets, but I'd say this one probably does. So, yeah, I'd say so. I'm doubt it'd be able to track and fire on ground troops and vehicles, though.
By the way, while we're going through our first test battle and working out the kinks of combat, do you think we should start getting everyone set in the Roleplay, with planets, colony ships, etc.? I know it sounds like I'm rushing a bit, but some of those things are rather time-consuming and it might be good to get started.
Anyway, I'll post my move in a moment. I think we should wait to get started untill we have all the X's Y's and Z's figured out. | |
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