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Top posting users this week | |
| | General Conversation #1 | |
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+14Forte Klushots Kirill Z. Legobrickforger48 LTE the Mechanier Thomas_Z Chunkblaster Brickbrycebrick Ariklego RichTheWolf257 Eroomdivad Chen-Chen JakTheMad BiO 18 posters | |
Author | Message |
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Thomas_Z Technician
Posts : 86 Join date : 2012-05-15 Age : 35
| Subject: Re: General Conversation #1 6/14/2012, 4:32 pm | |
| - Ariklego wrote:
...BFG? ...I guess the newer generation never touched DooM 1-3 at all(look it up if you don't get what I mean )... | |
| | | JakTheMad Steam Commander
Posts : 136 Join date : 2012-04-03 Age : 25 Location : Here, most of the time.
| Subject: Re: General Conversation #1 6/15/2012, 5:32 pm | |
| - Ariklego wrote:
- Thomas_Z wrote:
- BiO wrote:
- Gonna be so off topic with this...
BUT IT'S SO CYOOT LOOKLOOK
[You must be registered and logged in to see this image.]
Okay...where the hell is my BFG when I need it...?! ...BFG? Big Friendly Giant. =P | |
| | | Ariklego Engineer
Posts : 255 Join date : 2012-04-12 Age : 28 Location : Somewhere between Here and Timbuktu
| Subject: Re: General Conversation #1 6/15/2012, 5:36 pm | |
| - JakTheMad wrote:
- Ariklego wrote:
- Thomas_Z wrote:
- BiO wrote:
- Gonna be so off topic with this...
BUT IT'S SO CYOOT LOOKLOOK
[You must be registered and logged in to see this image.]
Okay...where the hell is my BFG when I need it...?! ...BFG? Big Friendly Giant. =P Ah, I see... nope, not really. *tosses Thomas Z a mega mushroom* is that good enough? | |
| | | RichTheWolf257 Bronze Mechanier
Posts : 534 Join date : 2012-04-04 Age : 28 Location : Out there.... Thataway!
| Subject: Re: General Conversation #1 6/15/2012, 6:52 pm | |
| Hey, Ed! have you checked your E-Mail redcently? If you didn't, just a heads up: I replied to your message a few days ago. No pressure. | |
| | | Eroomdivad Engineer
Posts : 260 Join date : 2012-04-03 Age : 27 Location : Australia someplace
| Subject: Re: General Conversation #1 6/15/2012, 8:35 pm | |
| - RichTheWolf257 wrote:
- Hey, Ed! have you checked your E-Mail redcently? If you didn't, just a heads up: I replied to your message a few days ago. No pressure.
Yeah I got it but I haven't been able to look at the mech until I do later today,so I was waiting until I could say more than 'Transmission received'. | |
| | | RichTheWolf257 Bronze Mechanier
Posts : 534 Join date : 2012-04-04 Age : 28 Location : Out there.... Thataway!
| Subject: Re: General Conversation #1 6/15/2012, 8:59 pm | |
| - Eroomdivad wrote:
- RichTheWolf257 wrote:
- Hey, Ed! have you checked your E-Mail redcently? If you didn't, just a heads up: I replied to your message a few days ago. No pressure.
Yeah I got it but I haven't been able to look at the mech until I do later today,so I was waiting until I could say more than 'Transmission received'. Okey-Dokey, Just making sure. | |
| | | BiO The Mecherator
Posts : 264 Join date : 2012-03-06 Age : 27 Location : Richie is to exclamation marks what Bio is to ginger snaps.
| Subject: Re: General Conversation #1 6/17/2012, 3:51 pm | |
| Alright, so I want you guys' opinion on something. Since the Roleplay subforum has garnered next to no attention, I'm feeling the need to delete it, though I'd like to have something in its place. My question is, what would you guys like to see as that new subforum? I was considering it being Art, however, I wasn't sure if we have any artsy people to even post in something like that. So yeah, feedback away! | |
| | | RichTheWolf257 Bronze Mechanier
Posts : 534 Join date : 2012-04-04 Age : 28 Location : Out there.... Thataway!
| Subject: Re: General Conversation #1 6/17/2012, 4:19 pm | |
| - BiO wrote:
- Alright, so I want you guys' opinion on something.
Since the Roleplay subforum has garnered next to no attention, I'm feeling the need to delete it, though I'd like to have something in its place. My question is, what would you guys like to see as that new subforum? I was considering it being Art, however, I wasn't sure if we have any artsy people to even post in something like that.
So yeah, feedback away! I sink zhe rreason zhe rroplay section hass not been ussed is det zhere are no actual rrolplays to participate in. I rrealze zhis rresponsibility falls to all de memberrs, bot I sink it is your place, BiO, to get us starrted. Give us a roleplay so det vee heff an example to follow. | |
| | | BiO The Mecherator
Posts : 264 Join date : 2012-03-06 Age : 27 Location : Richie is to exclamation marks what Bio is to ginger snaps.
| Subject: Re: General Conversation #1 6/17/2012, 4:32 pm | |
| Starting a roleplay requires good, original ideas. Running one requires dedication to practically that one roleplay. I have neither at the moment.
I'm already failing at running a different roleplay in a different forum, and I have to other projects (my Minecraft adventure map and a Spore adventure) I'd like to finish before starting a new roleplay up. Plus, my brain is currently developing the stories for the two aforementioned projects, giving me little room to fit in another story. You guys are more than creative enough to come up with your own story idea for a roleplay. I'll participate if something springs up.
Also, Richie, you kinda didn't answer my question. | |
| | | Ariklego Engineer
Posts : 255 Join date : 2012-04-12 Age : 28 Location : Somewhere between Here and Timbuktu
| Subject: Re: General Conversation #1 6/17/2012, 4:50 pm | |
| I was kinda expecting the Roleplay would just be about Mechs and doing bit wars and stuff, kinda like War World or the TCS except roleplaying-styled instead of being sort of a board game or "i blow your stuff up i win!!!!!". you know, we each get a country, pull in all our Mech designs, and duke it out with each other, except that we can utilize our build skill with LEGO to sort of illustrate and clarify on details, eliminating a lot of the discrepancies that most roleplays run into.
although I have to agree with Bio in that this will be rather time-consuming, and I'm not sure I have that time available to do this. as to ideas... honestly I have no clue.
On a change of subject, is anyone else building anything at the moment? conversation around here is practically dead, and the usual number of cool new Mechs being completed more so. | |
| | | RichTheWolf257 Bronze Mechanier
Posts : 534 Join date : 2012-04-04 Age : 28 Location : Out there.... Thataway!
| Subject: Re: General Conversation #1 6/17/2012, 5:38 pm | |
| - Ariklego wrote:
- I was kinda expecting the Roleplay would just be about Mechs and doing bit wars and stuff, kinda like War World or the TCS except roleplaying-styled instead of being sort of a board game or "i blow your stuff up i win!!!!!". you know, we each get a country, pull in all our Mech designs, and duke it out with each other, except that we can utilize our build skill with LEGO to sort of illustrate and clarify on details, eliminating a lot of the discrepancies that most roleplays run into.
although I have to agree with Bio in that this will be rather time-consuming, and I'm not sure I have that time available to do this. as to ideas... honestly I have no clue.
On a change of subject, is anyone else building anything at the moment? conversation around here is practically dead, and the usual number of cool new Mechs being completed more so. I agree with you on all points. - BiO wrote:
- Starting a roleplay requires good, original ideas. Running one requires dedication to practically that one roleplay. I have neither at the moment.
I'm already failing at running a different roleplay in a different forum, and I have to other projects (my Minecraft adventure map and a Spore adventure) I'd like to finish before starting a new roleplay up. Plus, my brain is currently developing the stories for the two aforementioned projects, giving me little room to fit in another story. You guys are more than creative enough to come up with your own story idea for a roleplay. I'll participate if something springs up.
Also, Richie, you kinda didn't answer my question. My answer was bassically: Don't get rid of it. Give it a little more time. Arik and I will start th first roleplay. | |
| | | BiO The Mecherator
Posts : 264 Join date : 2012-03-06 Age : 27 Location : Richie is to exclamation marks what Bio is to ginger snaps.
| Subject: Re: General Conversation #1 6/17/2012, 10:02 pm | |
| I meant more along the lines of; if I were to make a new subforum, what do you think a good topic for it would be? | |
| | | Thomas_Z Technician
Posts : 86 Join date : 2012-05-15 Age : 35
| Subject: Re: General Conversation #1 6/18/2012, 5:35 am | |
| - Ariklego wrote:
- I was kinda expecting the Roleplay would just be about Mechs and doing bit wars and stuff, kinda like War World or the TCS except roleplaying-styled instead of being sort of a board game or "i blow your stuff up i win!!!!!". you know, we each get a country, pull in all our Mech designs, and duke it out with each other, except that we can utilize our build skill with LEGO to sort of illustrate and clarify on details, eliminating a lot of the discrepancies that most roleplays run into.
although I have to agree with Bio in that this will be rather time-consuming, and I'm not sure I have that time available to do this. as to ideas... honestly I have no clue.
On a change of subject, is anyone else building anything at the moment? conversation around here is practically dead, and the usual number of cool new Mechs being completed more so. Well, I'm not much of a roleplayer, tough I might give it a try, who knows? About building new stuff: I already have about 10-12 new MOC's, tough most of them are only different versions of the same unit, with different equipment types, and I'm more or less finished with the remaining Gundams and the original suit. Problem is, I got final exams next week, and since I'm a bit of a perfectionist(LEGO wise), I don't have time to make the presentations for the models, so I'm going to wait 'till the end of next week. I'll try to put up here some WIP/preview pictures, like Forte did. | |
| | | Ariklego Engineer
Posts : 255 Join date : 2012-04-12 Age : 28 Location : Somewhere between Here and Timbuktu
| Subject: Re: General Conversation #1 6/20/2012, 3:15 pm | |
| Out of curiosity, who came up with the rank-thing you get when you have 42 posts? "The answer to life, the universe, and everything." I almost fell out of my seat when I got that. | |
| | | BiO The Mecherator
Posts : 264 Join date : 2012-03-06 Age : 27 Location : Richie is to exclamation marks what Bio is to ginger snaps.
| | | | Ariklego Engineer
Posts : 255 Join date : 2012-04-12 Age : 28 Location : Somewhere between Here and Timbuktu
| Subject: Re: General Conversation #1 6/20/2012, 4:23 pm | |
| I see. you know what that's from, right? | |
| | | BiO The Mecherator
Posts : 264 Join date : 2012-03-06 Age : 27 Location : Richie is to exclamation marks what Bio is to ginger snaps.
| Subject: Re: General Conversation #1 6/20/2012, 4:25 pm | |
| - Ariklego wrote:
- I see. you know what that's from, right?
Yeah, I don't make it a habit of using references like that unless I understand what's behind it. | |
| | | Eroomdivad Engineer
Posts : 260 Join date : 2012-04-03 Age : 27 Location : Australia someplace
| Subject: Re: General Conversation #1 6/21/2012, 3:30 am | |
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| | | RichTheWolf257 Bronze Mechanier
Posts : 534 Join date : 2012-04-04 Age : 28 Location : Out there.... Thataway!
| Subject: Re: General Conversation #1 6/21/2012, 5:40 pm | |
| Mechanier Update!
I have good news and bad news. I want to end on a happy note so I'll start with the bad news.
Here at Dragonstar Technologies, we regret to inform you that we have decided to cancel the remainder of the UXM-1 Reboot Program, due to alost a year's worth of delays. However, We still have the prototypes and screenshots on hand. If anyone's still interested, PM me your E-mail Address, and I will send you the entire collection.
Ok, now for the good news.
I'm making tremendous progress with the Thunderstryke project. I've added floodlights and a Pulse-Cannon Turret and I've completed the impossible task of adding a roof and --Oh My Gosh-- A Hatch! Now all I need to do is build the arms, the legs, the gatling gun, and the other weapons, and seal up the back. And then... KAPAO! Thunderstryke! | |
| | | Ariklego Engineer
Posts : 255 Join date : 2012-04-12 Age : 28 Location : Somewhere between Here and Timbuktu
| Subject: Re: General Conversation #1 6/22/2012, 12:08 am | |
| - RichTheWolf257 wrote:
- Mechanier Update!
I'm making tremendous progress with the Thunderstryke project. I've added floodlights and a Pulse-Cannon Turret and I've completed the impossible task of adding a roof and --Oh My Gosh-- A Hatch! Now all I need to do is build the arms, the legs, the gatling gun, and the other weapons, and seal up the back. And then... KAPAO! Thunderstryke! you know, it's kinda funny how we appear to keep getting similar names for similar Mechs. considering the original Thunderer was the very first Mech I ever made, it's pretty obvious I didn't steal my recently-made Thunderer Superheavy's name from you. and I highly doubt you stole the Thunderstryke's name from mine. now we bring your Gryphon gunship and my Griffin dropship. hey, great minds think alike, eh? Anyway, I can't wait to see it. | |
| | | RichTheWolf257 Bronze Mechanier
Posts : 534 Join date : 2012-04-04 Age : 28 Location : Out there.... Thataway!
| Subject: Re: General Conversation #1 6/22/2012, 1:28 pm | |
| - Ariklego wrote:
- RichTheWolf257 wrote:
- Mechanier Update!
I'm making tremendous progress with the Thunderstryke project. I've added floodlights and a Pulse-Cannon Turret and I've completed the impossible task of adding a roof and --Oh My Gosh-- A Hatch! Now all I need to do is build the arms, the legs, the gatling gun, and the other weapons, and seal up the back. And then... KAPAO! Thunderstryke! you know, it's kinda funny how we appear to keep getting similar names for similar Mechs. considering the original Thunderer was the very first Mech I ever made, it's pretty obvious I didn't steal my recently-made Thunderer Superheavy's name from you. and I highly doubt you stole the Thunderstryke's name from mine. now we bring your Gryphon gunship and my Griffin dropship.
hey, great minds think alike, eh?
Anyway, I can't wait to see it. Well, I've never been a Name-Stealer, or a Design-Stealer, and I trust you aren't either. But it IS interesting how similar the names are for these kinds of things. I also find interesting how all the good names for Heavy and Superheave mech start with "T" | |
| | | Ariklego Engineer
Posts : 255 Join date : 2012-04-12 Age : 28 Location : Somewhere between Here and Timbuktu
| Subject: Re: General Conversation #1 6/22/2012, 2:22 pm | |
| hmm, you're right. Titan, Thunderstryke, Thunderer, Taurus, Tarantula (one of my old designs from DbM), and even Pterosaur (has a T sound). I'm even working on a Heavy called the Tiger (based off the German Tiger tanks, by the way ). I suppose Chunk's Guardian doesn't have a T, but I never really understood why that one was a Heavy anyway. and I don't think I know of any Heavies or Superheavies other than the ones I've already mentioned.
Last edited by Ariklego on 6/22/2012, 6:52 pm; edited 2 times in total | |
| | | RichTheWolf257 Bronze Mechanier
Posts : 534 Join date : 2012-04-04 Age : 28 Location : Out there.... Thataway!
| Subject: Re: General Conversation #1 6/22/2012, 2:30 pm | |
| - Ariklego wrote:
- hmm, you're right. Titan, Thunderstryke, Thunderer, Taurus, Tarantula (one of my old designs from DbM), and even Pterosaur (has a T sound). I'm even working on a Heavy called the Tiger (based off the German Tiger tanks, by the way ).
I suppose Chunk's Guardian doesn't have a T, but I never really understood why that one was a Heavy anyway. and I don't think I know of any Heavies or Superheavies other than the ones I've already mentioned. AAAAAAnd, I'm planning a superheavy called the "Thor-class Superheavy mech" I considered calling it the "Mjolnir" but that doesn't have a "T" in it. | |
| | | Ariklego Engineer
Posts : 255 Join date : 2012-04-12 Age : 28 Location : Somewhere between Here and Timbuktu
| Subject: Re: General Conversation #1 6/22/2012, 2:53 pm | |
| - RichTheWolf257 wrote:
- Ariklego wrote:
- hmm, you're right. Titan, Thunderstryke, Thunderer, Taurus, Tarantula (one of my old designs from DbM), and even Pterosaur (has a T sound). I'm even working on a Heavy called the Tiger (based off the German Tiger tanks, by the way ).
I suppose Chunk's Guardian doesn't have a T, but I never really understood why that one was a Heavy anyway. and I don't think I know of any Heavies or Superheavies other than the ones I've already mentioned. AAAAAAnd, I'm planning a superheavy called the "Thor-class Superheavy mech" I considered calling it the "Mjolnir" but that doesn't have a "T" in it. actually, a guy named Mineymoe from DbM has already created the ginormous Thor Superheavy Mech. at 11,000 pieces and with enough artillery power to wipe out a city, I'd say it genuinely qualifies as "superheavy". my guess is that it holds a couple records for "biggest Mech". | |
| | | RichTheWolf257 Bronze Mechanier
Posts : 534 Join date : 2012-04-04 Age : 28 Location : Out there.... Thataway!
| Subject: Re: General Conversation #1 6/22/2012, 3:30 pm | |
| - Ariklego wrote:
- RichTheWolf257 wrote:
- Ariklego wrote:
- hmm, you're right. Titan, Thunderstryke, Thunderer, Taurus, Tarantula (one of my old designs from DbM), and even Pterosaur (has a T sound). I'm even working on a Heavy called the Tiger (based off the German Tiger tanks, by the way ).
I suppose Chunk's Guardian doesn't have a T, but I never really understood why that one was a Heavy anyway. and I don't think I know of any Heavies or Superheavies other than the ones I've already mentioned. AAAAAAnd, I'm planning a superheavy called the "Thor-class Superheavy mech" I considered calling it the "Mjolnir" but that doesn't have a "T" in it. actually, a guy named Mineymoe from DbM has already created the ginormous Thor Superheavy Mech. at 11,000 pieces and with enough artillery power to wipe out a city, I'd say it genuinely qualifies as "superheavy". my guess is that it holds a couple records for "biggest Mech". Well, concidering my Thor will be nothing like his Thor I think were AOK. Only my Starships will have enough firepower to wipe out a city. The Thor will only have about three Rail Guns, a Pulsewave Lance, a pair of Missle Pods, a couple of Autocannons, and a pair of Pulse-cannons. And maybe even a few motar tubes. | |
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