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 Dreadsky Isles - Full Release Out!

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BiO
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PostSubject: Dreadsky Isles - Full Release Out!   2/16/2013, 1:02 pm

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So, as many of you may or may not know, I've been working on a CTM map for the past five months or so, and I've just recently finished it. It's gone through testing and polishing, and I feel it's finally ready for an Open-Beta testing phase.

If you are interested, you can click the link in my signature, or go to my thread directly; the download link should be pretty easy to find. :Razz:

PLEASE NOTE: I do not want feedback in this thread! Don't take that as "I don't want any feedback!" Rather, I'd like to keep all feedback in the MCforums thread alone, for organizational purposes. I made this thread as more of an announcement than anything else, so I'd prefer the replies to be simply a confirmation that you're interested in playing or that you've downloaded the map. Thanks. Smile

Pictures!:
 

Hope you guys enjoy!

UPDATE: Full release is out!

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Last edited by BiO on 3/12/2013, 9:23 pm; edited 2 times in total
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Eroomdivad
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PostSubject: Re: Dreadsky Isles - Full Release Out!   2/17/2013, 1:47 am

So purdy!

Will play probably tomorrow.

I'll put all my feedback in the other forum but I should warn you that I've never actually played any of the super-hostiles to completion, so this'll be my first CTM map.

And nice .gif header btw.

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BiO
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PostSubject: Re: Dreadsky Isles - Full Release Out!   2/22/2013, 8:15 pm

Map has been updated to v.1.1. Anyone who hasn't gotten past Intersection 02 should probably consider re-downloading and playing the new version. Wink

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Eroomdivad
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PostSubject: Re: Dreadsky Isles - Full Release Out!   2/22/2013, 8:23 pm

Will do.

Oh by the way, I asked some friends and they'll be playing it co-op and then giving feedback.
It is designed to accommodate multiple players, right?

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PostSubject: Re: Dreadsky Isles - Full Release Out!   2/22/2013, 9:17 pm

Eroomdivad wrote:
Will do.

Oh by the way, I asked some friends and they'll be playing it co-op and then giving feedback.
It is designed to accommodate multiple players, right?
Well...

I designed it with singleplayer in mind, but it should work with multiple people nonetheless, so long as you don't mind splitting up the unique weapons and deciding who gets what. I'd suggest no more than three people playing it at one time. There's a good amount of loot, but there isn't a ton of really good stuff (I'm talking uniques and rares).

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PostSubject: Re: Dreadsky Isles - Full Release Out!   2/23/2013, 4:14 pm

I may have to try this... Would it be a bad thing if this was the first CTM (still don't know what that means) map I played?

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BiO
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PostSubject: Re: Dreadsky Isles - Full Release Out!   2/24/2013, 5:41 pm

Klushots wrote:
I may have to try this... Would it be a bad thing if this was the first CTM (still don't know what that means) map I played?
Naw, it's a relatively easy CTM map; so long as you understand the basic mechanics and strategies for avoiding things, you should be good. Razz And CTM stands for "Complete the Monument".

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PostSubject: Re: Dreadsky Isles - Full Release Out!   3/3/2013, 7:02 pm

Released v.1.2_1.

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PostSubject: Re: Dreadsky Isles - Full Release Out!   3/12/2013, 9:25 pm

Well, the full release is finally out. Very Happy It's been polished to what I think is a reasonable degree. Hopefully everyone who didn't want to be roped into giving tons of feedback for the beta will try this new version out. Smile

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PostSubject: Re: Dreadsky Isles - Full Release Out!   3/14/2013, 6:49 am

Well sorry I took too long to finish to offer my feedback, (I've got some projects of my own going on... Wink ) but I have really enjoyed what I've done so far (especially TROLL Tech and the igloo village (forgot name)).

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