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Latest topics
» General Conversation #1
Mech Tech Database Emptyby Klushots 1/25/2022, 8:47 pm

» General WIPs
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» Quantum Projects
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» Three New Members (PLEASE READ)
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» DR's Mecha
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» Our Dreams Have Come True!!!
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» Thomas_Z's WIP MOCs
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» LDD to POV-Ray
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» April Fools
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» Music Appreciation Game
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» Future of the Forum
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» Where are they now?
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» Migration to Enjin?
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» Mech Tech Database
Mech Tech Database Emptyby TF Twitch 2/6/2014, 4:36 am

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Quantum Industries
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PostSubject: Mech Tech Database   Mech Tech Database Empty12/14/2012, 1:57 am

Share and discuss new and existing technology, be it fictional, theoretical, or actual. This user generated tech-reference database/ forum is here with specifically mecha tech in mind
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Eroomdivad
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PostSubject: Legopolis Tech's Tech: Neuro-Link, Protomag and Heavy Light   Mech Tech Database Empty12/18/2012, 12:34 am

Here's some of LT's stuff:

Neuro-Link
The method by which LT's minimechs are piloted. It relies on two parts, AEEGfMRI scanners (Advanced Electroencephalography and Functional Magnetic Resonance Imaging) which 'read' the minds of the pilot in the control pod (like Avatar sort of) and the entangled particles that are used to send signals instantaneously between the mech and the pilot pod.

Protomag
The main resource that LT needs to keep mechs operational. It has the unique property of turning heat into electricity. Most of it comes from Morhdia's sole moon, which is made of protomag. It is used as a coolant and in generators. Protomag grenades and protomag-based blasters have the unique property of electrocuting and freezing their targets simultaneously, they are not popular because they quite expensive to manufacture, however.

Heavy Light
So we took photons and we gave them mass. Breaking the laws of science, it's what we do here. Anyway, they turn out to be quite useful. You can make shielding, laser weapons (both ranged and melee) and thrusters. Blue light is most commonly used, because higher frequency light is too power consuming. Lower frequency light disperses more and does less damage, however it uses less power.

More detail on these technologies can be found [You must be registered and logged in to see this link.].
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RichTheWolf257
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PostSubject: Re: Mech Tech Database   Mech Tech Database Empty12/19/2012, 4:50 pm

Eroomdivad wrote:
Here's some of LT's stuff:

Neuro-Link
The method by which LT's minimechs are piloted. It relies on two parts, AEEGfMRI scanners (Advanced Electroencephalography and Functional Magnetic Resonance Imaging) which 'read' the minds of the pilot in the control pod (like Avatar sort of) and the entangled particles that are used to send signals instantaneously between the mech and the pilot pod.

Protomag
The main resource that LT needs to keep mechs operational. It has the unique property of turning heat into electricity. Most of it comes from Morhdia's sole moon, which is made of protomag. It is used as a coolant and in generators. Protomag grenades and protomag-based blasters have the unique property of electrocuting and freezing their targets simultaneously, they are not popular because they quite expensive to manufacture, however.

Heavy Light
So we took photons and we gave them mass. Breaking the laws of science, it's what we do here. Anyway, they turn out to be quite useful. You can make shielding, laser weapons (both ranged and melee) and thrusters. Blue light is most commonly used, because higher frequency light is too power consuming. Lower frequency light disperses more and does less damage, however it uses less power.

More detail on these technologies can be found [You must be registered and logged in to see this link.].

Question: Do your space vessels utilize any kind of Protomag weaponry?
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Eroomdivad
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PostSubject: Re: Mech Tech Database   Mech Tech Database Empty12/19/2012, 10:55 pm

RichTheWolf257 wrote:
Question: Do your space vessels utilize any kind of Protomag weaponry?

No, the extreme cold of (most of) space makes them pretty ineffective as most other ships can already handle extreme cold and electrical charges. Heavy Light beams, especially continuous beam cutters, have been found to be most effective.

It should be noted that in the Theran Strike canon LT doesn't go to space because it is too difficult to travel through the ash cloud, the farthest they go is the protomag moon.

And it you're trying to work out how to combat my role-play race, then I should mention that I'm not playing as LT, I'm going to use a new race (don't worry, it's not Artemis... it's worse Razz ).
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RichTheWolf257
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PostSubject: Re: Mech Tech Database   Mech Tech Database Empty12/19/2012, 11:15 pm

Eroomdivad wrote:
RichTheWolf257 wrote:
Question: Do your space vessels utilize any kind of Protomag weaponry?

No, the extreme cold of (most of) space makes them pretty ineffective as most other ships can already handle extreme cold and electrical charges. Heavy Light beams, especially continuous beam cutters, have been found to be most effective.

It should be noted that in the Theran Strike canon LT doesn't go to space because it is too difficult to travel through the ash cloud, the farthest they go is the protomag moon.

And it you're trying to work out how to combat my role-play race, then I should mention that I'm not playing as LT, I'm going to use a new race (don't worry, it's not Artemis... it's worse Razz ).

OK, but you're still using good old LT Technology, right? If not, then I'm REALLY anxious to se what you have up your sleeve!
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Eroomdivad
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PostSubject: Re: Mech Tech Database   Mech Tech Database Empty12/19/2012, 11:30 pm

RichTheWolf257 wrote:
OK, but you're still using good old LT Technology, right? If not, then I'm REALLY anxious to se what you have up your sleeve!
I think you'll be pleasantly terrified. Here's a clue as to the style of them:
7/9
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RichTheWolf257
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PostSubject: Re: Mech Tech Database   Mech Tech Database Empty12/19/2012, 11:38 pm

Eroomdivad wrote:
RichTheWolf257 wrote:
OK, but you're still using good old LT Technology, right? If not, then I'm REALLY anxious to se what you have up your sleeve!
I think you'll be pleasantly terrified. Here's a clue as to the style of them:
7/9
7/9? My Trekkie-ness reads that as "Seven of Nine" whch leads me to believe you'll be attacking me with cubes and spheres.
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Eroomdivad
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PostSubject: Re: Mech Tech Database   Mech Tech Database Empty12/19/2012, 11:41 pm

RichTheWolf257 wrote:
7/9? My Trekkie-ness reads that as "Seven of Nine" whch leads me to believe you'll be attacking me with cubes and spheres.
I'm not very good at being obscure am I?
Not so much cubes and spheres (how the heck do you make a sphere out of Lego?), but yes, assimilation is involved.
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RichTheWolf257
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PostSubject: Re: Mech Tech Database   Mech Tech Database Empty12/20/2012, 1:20 am

Eroomdivad wrote:
RichTheWolf257 wrote:
7/9? My Trekkie-ness reads that as "Seven of Nine" whch leads me to believe you'll be attacking me with cubes and spheres.
I'm not very good at being obscure am I?
Not so much cubes and spheres (how the heck do you make a sphere out of Lego?), but yes, assimilation is involved.
Well, If I have anything to do with it, Resistance will prove not to be futile.
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PostSubject: Re: Mech Tech Database   Mech Tech Database Empty12/20/2012, 2:35 am

RichTheWolf257 wrote:
Well, If I have anything to do with it, Resistance will prove not to be futile.
Well once you and Arik get the *wink wink* role-play working *nudge nudge* we'll see.
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RichTheWolf257
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PostSubject: Re: Mech Tech Database   Mech Tech Database Empty12/20/2012, 4:00 pm

Eroomdivad wrote:
RichTheWolf257 wrote:
Well, If I have anything to do with it, Resistance will prove not to be futile.
Well once you and Arik get the *wink wink* role-play working *nudge nudge* we'll see.
We'll have it up and running this upcomming Spring. Er, uhm... For those uof us that live in the Southern hemisphere, that's this comming Autumn. Hopefully, I'l have a respectible army built and up on MOCPages by then. :/
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PostSubject: Re: Mech Tech Database   Mech Tech Database Empty12/20/2012, 6:51 pm

RichTheWolf257 wrote:
We'll have it up and running this upcomming Spring. Er, uhm... For those uof us that live in the Southern hemisphere, that's this comming Autumn. Hopefully, I'l have a respectible army built and up on MOCPages by then. :/
I'd better get to work then.
And I though you called it Fall?
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RichTheWolf257
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PostSubject: Re: Mech Tech Database   Mech Tech Database Empty12/20/2012, 11:58 pm

Eroomdivad wrote:
RichTheWolf257 wrote:
We'll have it up and running this upcomming Spring. Er, uhm... For those uof us that live in the Southern hemisphere, that's this comming Autumn. Hopefully, I'l have a respectible army built and up on MOCPages by then. :/
I'd better get to work then.
And I though you called it Fall?
We Americans can go either way.
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TF Twitch
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PostSubject: Re: Mech Tech Database   Mech Tech Database Empty2/11/2013, 4:50 am

'Merca!

I have created my own Gundam universe that is set in the 23rd Century, A.D. I have tried to make the technology as plausible as possible so that it seems more realistic.

Mobile Core units: The predecessor to the Mobile Suit. These are based on civilian construction mechs and are somewhat humanoid in shape. They are initially used to supplement standard military forces (tanks, infantry, etc.), but are later used as an exclusive front-line and standalone unit. Mobile Cores are powered by a rechargeable battery unit.

Mobile Suits: Once Mobile Suits are introduced, most other forms of military equipment are rendered obsolete. The first generations of Mobile Suits use physical weapons and firearms, but beam weapons are introduced later. Like the Mobile Cores before them, the majority of Mobile Suits are powered by rechargeable battery units.

Beam Weapons: The first generation beam firearms are powered by a combination of the Mobile Suit and rechargeable E-Packs. The Mobile Suits have special plugs in their hands that connect to the firearm. The formation of the beam is facilitated by the E-Packs. Melee beam weapons also have the special plug and are powered by the Mobile Suit's power generator. The melee weapons utilize a form of I-Field technology.

Zero-Shift: Zero Shift is a special and experimental system that is rarely utilized. It functions by compressing space, and then rapidly expanding it. This propels the object at a very high velocity, and gives the illusion of instantly teleporting over short distances (a few miles), and a few second delay over greater distances.

All of this technology and the equipment that utilizes them can be further explored in my MOCs over on MOCpages. Yes, yes, that is my shameless self-advertisement. If there are any suggestions, please let me know!
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RichTheWolf257
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PostSubject: Re: Mech Tech Database   Mech Tech Database Empty2/11/2013, 7:34 pm

TF Twitch wrote:
'Merca!

Zero-Shift: Zero Shift is a special and experimental system that is rarely utilized. It functions by compressing space, and then rapidly expanding it. This propels the object at a very high velocity, and gives the illusion of instantly teleporting over short distances (a few miles), and a few second delay over greater distances.

All of this technology and the equipment that utilizes them can be further explored in my MOCs over on MOCpages. Yes, yes, that is my shameless self-advertisement. If there are any suggestions, please let me know!

Cool! That Zero-Sbift thing reminds me of a 25th century projectile-weapon concept I came up with to eventually replace the Rail-gun. Its called the "Warp Cannon" It operates by generating a micro-wormhole and sending an explosive device through it striaght to the target.

The only disadvantage is that the wormhole can be disrupted by a common deflector shield, causing the device to emerge prematurely.

The most common type of Warp Cannon Projectile is a standard High-Explosive charge. However, some especially tough targets require a little more firepower, ranging anywhere from Variable-Yeild Plasma-Warheads to the powerful "Supernova Bomb"

The Supernova Bomb is exactly what it sounds like; The warhead consists of a miniature neutron-star, which implodes upon impact, generating a massive photonic shockwave which plasmates everything within a 10 km radius.

The resulting chain reaction could probably put the Death Star out of comission for a few centuries.

As I said, this is all 25th Century stuff, so don't expect to be Supernova-Bombed any time soon.
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Quantum Industries
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PostSubject: Re: Mech Tech Database   Mech Tech Database Empty2/11/2013, 9:54 pm

The supernova bomb sounds a little too ambitious to be plausible.

The end result of the the SuperN Bomb detonation, 'no matter how small the warhead', would be the obliteration of at least a quarter of a solar system and residual radiation, heat, energy, and matter that would make the solar system virtually uninhabitable. The matter left behind, just one atom would weigh more than all of the earth’s cars combined. Unless it’s being used in a war between solar systems or galaxies, I can’t see something such as that coming to fruition.

The Variable-Yield Plasma-Warhead on the other hand, I can see with great clarity happening
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PostSubject: Re: Mech Tech Database   Mech Tech Database Empty2/12/2013, 2:05 am

RichTheWolf257 wrote:

Cool! That Zero-Sbift thing reminds me of a 25th century projectile-weapon concept I came up with to eventually replace the Rail-gun. Its called the "Warp Cannon" It operates by generating a micro-wormhole and sending an explosive device through it striaght to the target.

The only disadvantage is that the wormhole can be disrupted by a common deflector shield, causing the device to emerge prematurely.

The idea for Zero-Shift actually comes from the Zone of the Enders game series. I simplified it and cut out the "Vector Trap" part of it that creates a storage vacuum.

The Warp Cannon sounds cool, and I can see some humorous situations in which a common deflector shield is used.
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TF Twitch
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PostSubject: Re: Mech Tech Database   Mech Tech Database Empty2/12/2013, 2:09 am

Quantum Industries wrote:
The supernova bomb sounds a little too ambitious to be plausible.

The end result of the the SuperN Bomb detonation, 'no matter how small the warhead', would be the obliteration of at least a quarter of a solar system and residual radiation, heat, energy, and matter that would make the solar system virtually uninhabitable. The matter left behind, just one atom would weigh more than all of the earth’s cars combined. Unless it’s being used in a war between solar systems or galaxies, I can’t see something such as that coming to fruition.

The Variable-Yield Plasma-Warhead on the other hand, I can see with great clarity happening

You beat me to it! I agree that the SuperNova Bomb would have larger affects than just a 10/15km blast radius. Just make sure that the sender plays "Supernova Goes Pop" by Powerman 5000 or "Symphony of Destruction" by Megadeth. Service with a smile!
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RichTheWolf257
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PostSubject: Re: Mech Tech Database   Mech Tech Database Empty2/12/2013, 5:03 pm

TF Twitch wrote:
Quantum Industries wrote:
The supernova bomb sounds a little too ambitious to be plausible.

The end result of the the SuperN Bomb detonation, 'no matter how small the warhead', would be the obliteration of at least a quarter of a solar system and residual radiation, heat, energy, and matter that would make the solar system virtually uninhabitable. The matter left behind, just one atom would weigh more than all of the earth’s cars combined. Unless it’s being used in a war between solar systems or galaxies, I can’t see something such as that coming to fruition.

The Variable-Yield Plasma-Warhead on the other hand, I can see with great clarity happening

You beat me to it! I agree that the SuperNova Bomb would have larger affects than just a 10/15km blast radius. Just make sure that the sender plays "Supernova Goes Pop" by Powerman 5000 or "Symphony of Destruction" by Megadeth. Service with a smile!

@ Quantum Industries, I fail to see how that would be the case; You can only fit a finite number of neutrons into a given amount of space, and Neutron Stars are more a phenomenon of density than of mass or size.

Also, I should've specified that the SuperN Bomb A) is not intended to be plausible, and B) The Bomb's N-Star has Sub-Critical Density. What I mean by "Sub-Critical" is that if the Warhead were separated from the Projectile, it would just hamlessly fizzle out, due to not having enough mass to hold itself together.

@ Both, You are partially correct. The Initial explosion is only 10km in radius, but the Chain-Reaction AoE is about the size of a planet (any given planet is aplicable here, becasue the Super N eats matter like... well... Like a hungry supernova)

And yeah, The long term residual effect would affect about 1/4 of a solar system. The SuperN Bomb is a Superweapon reserved for last-ditch efforts in deep-space combat.
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Eroomdivad
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PostSubject: Re: Mech Tech Database   Mech Tech Database Empty2/12/2013, 6:59 pm

Getting into mutually assured destruction weapons are we Richie?
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RichTheWolf257
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PostSubject: Re: Mech Tech Database   Mech Tech Database Empty2/12/2013, 10:23 pm

Eroomdivad wrote:
Getting into mutually assured destruction weapons are we Richie?
The only way you'll have to put up with the Supernova Bomb-- or for that matter any Warp-Cannon projectiles --Is if you somehow manage to delay your inevitable defeat for about... I don't know... 300 YEARS.
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TF Twitch
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PostSubject: Re: Mech Tech Database   Mech Tech Database Empty2/15/2013, 12:43 am

RichTheWolf257 wrote:
Eroomdivad wrote:
Getting into mutually assured destruction weapons are we Richie?
The only way you'll have to put up with the Supernova Bomb-- or for that matter any Warp-Cannon projectiles --Is if you somehow manage to delay your inevitable defeat for about... I don't know... 300 YEARS.

300 years seems like enough time to postpone your defeat and come up with a new battle strategy.
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PostSubject: Re: Mech Tech Database   Mech Tech Database Empty2/15/2013, 3:22 am

3 Centuries? Plenty of time to find a way to emp your warp-cannons. Quantum Field Disruptors anyone? Wow, I just made up a whole new tech on the fly. Well, here's the idea being as this is the tech topic:

Quantum Field Disruptor
The QFD is LT's equivalent of the EMP in the interstellar era. The device uses properties of pure element 119 when mixed with water to create a shockwave on the quantum scale. What the wave does is warp the strength of the strong nuclear force to make the x, y and z dimensions of the universe flex, the effect looks somewhat like a camera shot through a fish-eye lens that is constantly shifting it's focus. If too much 119 is used it is theoretically possible to destabilise the sub-atomic particles that make up atoms to such an extent as to create sub-atomic fission. This would cause explosions scales of magnitude larger than that of an atomic fission weapon (a nuclear bomb or atom bomb), or even an atomic fusion weapon (the h-bomb or thermonuclear bomb). In theory such a large amount could also flex the t dimension. That is to say, it could warp time.
Luckily, the more 119 there is any area of space the more fundamentally unstable that area becomes, even before the 119 is mixed with water. The amount needed to create a subatomic bomb would destroy the device used to detonate it, and indeed drag all matter in the surrounding area into a singularity before it could even be brought together. The amount used in QFDs in only enough to disrupt any quantum devices within it's range, this includes quantum computers (which are commonplace in the interstellar age, and are used in all mechs), quantum tunnelling devices (teleporters) and heavy-light batteries.
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LTE the Mechanier
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PostSubject: Re: Mech Tech Database   Mech Tech Database Empty2/15/2013, 11:39 am

Well, this has been a rather interesting discussion. I thought I'd jump in with an idea of mine that will probably never come to fruition... but we'll see.
"The Weapon" is a highly powerful Electron, Proton, and Neutron storage/manipulation device. It's pretty much capable of transmuting and creating any substance in the universe, as well as being capable of forming new atoms. So basically this is a superweapon of massive proportions.
Now you might ask how the protons, electrons, and neutrons would be kept from mixing and forming new atoms. It's simple really. "The Weapon" captures available atoms inside an energy net. Then the atoms are split into protons, etc. The protons, etc. are stored separately and kept from mixing with the elements/atoms that form the weapon by charged energy fields. The neutrons are the most complicated to store, since there is no energy charge that naturally repels it. Instead, the neutrons are kept in place by a gravity well generator.
So that's how I rendered all your super weapons effectively obsolete. Say hello to the big gun.
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PostSubject: Re: Mech Tech Database   Mech Tech Database Empty2/15/2013, 11:48 am

LTE the Mechanier wrote:
Well, this has been a rather interesting discussion. I thought I'd jump in with an idea of mine that will probably never come to fruition... but we'll see.
"The Weapon" is a highly powerful Electron, Proton, and Neutron storage/manipulation device. It's pretty much capable of transmuting and creating any substance in the universe, as well as being capable of forming new atoms. So basically this is a superweapon of massive proportions.
Now you might ask how the protons, electrons, and neutrons would be kept from mixing and forming new atoms. It's simple really. "The Weapon" captures available atoms inside an energy net. Then the atoms are split into protons, etc. The protons, etc. are stored separately and kept from mixing with the elements/atoms that form the weapon by charged energy fields. The neutrons are the most complicated to store, since there is no energy charge that naturally repels it. Instead, the neutrons are kept in place by a gravity well generator.
So that's how I rendered all your super weapons effectively obsolete. Say hello to the big gun.

Okay, so it basically works by absorbing all matter and separating them (safely, I presume) down to their smallest particles. Okay, I got that. What about if a superweapon goes/gets detonated BEFORE this can be activated? Because most superweapons unleash the potential energy of their matter makeup (take a nuclear bomb, for example). Since your weapon captures MATTER, what does it do about the ENERGY that is unleashed?
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